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#1 (permalink)
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Sim Racing Design Member
Join Date: May 2007
Age: 23
Posts: 282
Rep Power: 37
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Is there a tire/rim combo that will take the template and automatically change the color of the rim? I know there's one for the Dan Nisbet COT mod, but I haven't seen one for the SSNet.
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#2 (permalink)
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Sim Racing Design Member
Join Date: Jan 2007
Location: Australia
Age: 42
Posts: 1,457
Rep Power: 173
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If you mean for rendering,I have'nt seen anything either. all i do then is open my car in a paint program, put the color picker over it and make a note of the rgb settings. then when rendering, put the same settings in the rim diffuse color box.
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I reject your reality and substitute my own administrator www.rainbowpaintdesigns.net |
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#3 (permalink)
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Sim Racing Design Member
Join Date: May 2007
Age: 23
Posts: 282
Rep Power: 37
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Yea. I have my site doing renders and I just got tired of doing that for the multitudes of people. I grab the color editor and attempt to match it up but it doesn't work for custom tire temps. I've been hoping someone might be able to make a rim (in two parts that the template goes on) to make the rim the same as the template. It's crazy though how it works ingame but no one has come out with it for the render.
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#7 (permalink)
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Sim Racing Design Member
Join Date: May 2007
Age: 23
Posts: 282
Rep Power: 37
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lol it's for a render scene. I'm trying to make a scene that has the rims integrated with the template. Right now, we have to change the color in the maps, however some people are using multiple colors on the template. The only way to solve that would be make a rim mesh for 3ds Max which would take the template and wrap the rim in the color of the template. This would give one material ball for the entire scene rather than the two (Car and Rim).
Did I explain that right? lol |
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