Welcome to the Sim Racing Design forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our downloads and other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Once registered, you will be able to:
  • View private areas
  • Download cars,templates etc..
  • Use our image hosting service.
  • Discuss new topics you feel are needed in the sim racing community
  • Post your creations and get feedback from our members
  • View current news and participate in new and exciting contests
  • Private message and communicate with the crew
Register Today!
NR2003 General Discussion General discussion area regarding NR2003.

Closed Thread
Thread Tools  
  #1 (permalink) Old 08-25-2010
Sim Racing Design Member
 
sparticusman5's Avatar
 
Join Date: Mar 2010
Location: Ohio
Posts: 260
Thanks: 7
Thanked 61 Times in 34 Posts
Rep Power: 48
sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute
Send a message via Yahoo to sparticusman5
sparticusman5 is offline  
Default Chicago Motor Speedway Release!  
Ok, here it is.

Now, this is only a beta. The Graphics, I have not put alot of work into on purpose.

I've been wanting to get the AI, the surface and all the other stuff down first. I'm still working on the buildings in a 3D Modeler.

I'm only going to leave the link up for a little bit, because really i don't want a crap load of copies going out (very self concious)

I know it isn't the best track, but i tried lol... it will be made better... like I said, i'm still working on the modeling.

Chicago Motor Speedway- Beta
__________________
NR2003 ADDITION.Com- Track INI's made to Official Nascar Realistic Stats

The Following 2 Users Say Thank You to sparticusman5 For This Useful Post:
Frigus5 (03-14-2011), Michael James (08-25-2010)
Sponsored Links
  #2 (permalink) Old 08-25-2010
AC/DC Junkie
 
Cheeze's Avatar
 
Join Date: Feb 2008
Location: Minnesota
Age: 17
Posts: 1,437
Thanks: 251
Thanked 337 Times in 265 Posts
Rep Power: 234
Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute Cheeze has a reputation beyond repute

Cheeze is offline  
Default  
Tbh, if you don't want alot of copies out take the link off and ask for beta testers, maybe about 10 or 15, and go from there
  #3 (permalink) Old 08-25-2010
Sim Racing Design Member
 
sparticusman5's Avatar
 
Join Date: Mar 2010
Location: Ohio
Posts: 260
Thanks: 7
Thanked 61 Times in 34 Posts
Rep Power: 48
sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute
Send a message via Yahoo to sparticusman5
sparticusman5 is offline  
Default  
like i said, i'm just very self conscious. but I am modeling the rest of the 3d areas of the track... those will take a while to complete.
__________________
NR2003 ADDITION.Com- Track INI's made to Official Nascar Realistic Stats

  #4 (permalink) Old 08-26-2010
Sim Racing Design Member
 
sparticusman5's Avatar
 
Join Date: Mar 2010
Location: Ohio
Posts: 260
Thanks: 7
Thanked 61 Times in 34 Posts
Rep Power: 48
sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute sparticusman5 has a reputation beyond repute
Send a message via Yahoo to sparticusman5
sparticusman5 is offline  
Default  
any feedback?
__________________
NR2003 ADDITION.Com- Track INI's made to Official Nascar Realistic Stats

  #5 (permalink) Old 08-26-2010
Sim Racing Design Member
 
ongias25's Avatar
 
Join Date: May 2009
Location: Chino Hills CA
Posts: 495
Thanks: 563
Thanked 145 Times in 106 Posts
Rep Power: 91
ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute ongias25 has a reputation beyond repute

ongias25 is offline  
Default  
I just sent you a pm..........I will run a race on this track tonight and let you know.thanks for this!
  #6 (permalink) Old 08-27-2010
Banned
 
Join Date: Jul 2009
Posts: 1,162
Thanks: 91
Thanked 114 Times in 106 Posts
Rep Power: 0
John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute John Poole III has a reputation beyond repute

John Poole III is offline  
Default  
Other than that you have the acual start/finish line behind the one you have marked.Also There is a spot in coming out of 3 where the car feels like it hits a huge bump and it goes inside the wall.

Last edited by John Poole III; 08-27-2010 at 10:09 PM..
  #7 (permalink) Old 08-28-2010
Sim Racing Design Member
 
Mystical's Avatar
 
Join Date: Aug 2010
Location: Seattle
Posts: 425
Thanks: 393
Thanked 329 Times in 171 Posts
Rep Power: 114
Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute Mystical has a reputation beyond repute
Send a message via AIM to Mystical Send a message via Skype™ to Mystical
Mystical is offline  
Default  
Well as for feedback,

its a good start, I like the uniqueness of the layout. It will take a lot of work though to get the AI correct. I mean a lot of hours tweaking the track ini file to gets the cars to not only run around the track but also pass each other and not wreck too often. Thats the real difference between an ok track and a good one. I have almost if not 90% of all the tracks that have been made for NR2003. I have have gigs of them all categorized and stuff. The biggest things that make me use a track for my own offline races are these things:

- are the AI not only race-able but also the racing is really dynamic?
- is the track well designed and fun to race on?
- is the eye candy of the track decent (like not the same generic Shared folder stuff just recycled)


Right now, I am assuming the AI have not been implemented since when I tried to do a race and before it even went green the yellow flag came out and cars were colliding into each other. I'm not a pro at track building but I have made quite a few and a some are on NR2k3.com. Getting those LP lines in reflap done and the track surface defined correctly (like where the pits are and stuff) is the most important part to good AI racing.

I look forward to seeing the end product its a good start =)
Closed Thread

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off