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| NR2003 General Discussion General discussion area regarding NR2003. |
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#1 (permalink)
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Sim Racing Design Member
Join Date: Feb 2008
Location: DETROIT!
Posts: 102
Rep Power: 13
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What to the driver ratings actually mean? I know they dictate how the driver performs, but how does the rating effect how they perform, mainly how the car performs? If I set the engine rating to 90-95 for say Joe Gibbs cars, and I use that as the measuring stick to what I use for other teams, would it be the same if I did 80-85 and then changed every other car to be accurate by using JGR as the measuring stick? Also, I set every car aerowise 84-86...should I maybe lower that? And reliability (this is the big one)...I had reliability ratings pretty high, but then I lowered every teams minimum to somewhere between 60-70. How does reliability ratings work?
Also, how come my pit crew is always slow no matter how fast I make them on my ratings? I've got a 90 min speed and a 96 max speed for my pit crew, and i'm still getting 15-16 second pit stops. Sorry if my post is confusing. |
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#2 (permalink)
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Sim Racing Design Member
Join Date: Jul 2006
Location: Maine
Age: 45
Posts: 64
Rep Power: 15
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Not confusion at all. After reading your post, i do think you have already figured it out. The different ratings work for offline cars,In our NR2003 Offline car set at SOAR I have adjusted all the cars with similar but not the saem settings and the Offline drivers think it is great,you ahve to work to run with them not just pass lap after lap.
As far as what you set the settings at is what you want to run with.Trial and error sems to be working for you. The pit stops not sure there. |
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#3 (permalink)
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Sim Racing Design Member
Join Date: Mar 2008
Posts: 8
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I also would like to see what other people have their drivers ratings set at, could you please post perhaps your best and worse drivers ratings so we could have a rough guideline as what to set ours at in the game. Im fed up with the good drivers finishing in the bottom half and vise a versa . I have tried myself but dont seem to be havin too much luck .
Thanks Andy |
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#4 (permalink)
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Sim Racing Design Member
Join Date: Feb 2008
Location: DETROIT!
Posts: 102
Rep Power: 13
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Quote:
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#5 (permalink)
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Sim Racing Design Member
Join Date: Sep 2006
Age: 53
Posts: 223
Rep Power: 31
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Hey all. I've messed around with this stuff too. My thought is to "overlap" the ratings somewhat to allow for good drivers to have an "off" day and so-so drivers to have a good day.
Example: if good (A) driver like the 20,18,48 etc are set say 90-100 then I might set an intermediate driver (B) to say 80-100 etc. (2,12,29 etc) I tend to group them into 4 groups A,B,C, and D are the occassional runs. I always overlap though, so once in a while I get a driver who may perform well who otherwise might not. It really is personal preference and trial and error. |
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#6 (permalink)
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Sim Racing Design Member
Join Date: Aug 2007
Location: Myrtle Beach, SC
Posts: 15
Rep Power: 6
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Anybody figured out a good way to set qual. rating to reflect top 35? Easy to get the top 35 in, but how can I get the qual-on-time drivers spread out instead of always in the back?
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#7 (permalink)
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SRD Moderator
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Ratings are a really fickle thing to deal with. They exist in order to ensure a realistic race, meaning ensure the guys who theoretically should run up front run up front.
Problem with that is, those guys are ensured to run up front! It'll happen every race to the point where it's totally predictable. They become a victim of themselves in a way. So a while back, I found a solution. I basically said "Screw this...in reality these teams are on their own...why should this game be any different?" So I changed EVERY driver's rating to minimum 40 maximum 60. It made for a really fun race! There were some surprises, some guys ran up front that ordinarily wouldn't, but it was a really fun, unpredictable race. I run every offline race like that now. Love never knowing who's going to run strong when! -- DF28
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#9 (permalink)
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Sim Racing Design Member
Join Date: Feb 2008
Location: DETROIT!
Posts: 102
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Quote:
I have two roster lists, 1) 2008 Sprint Cup Series [which right now is just the top 35] and 2) Go or Go Home cars. What I do is i'll start a race weekend with the go or go home roster, and i'll just run qualifying. I then take the top 8 qualifiers (granted I have no past champions who would use the champions provisional) and add those 8 cars to the 2008 roster file. Then I just run a regular race with the 2008 roster and that's how I get my top 35 deal...but I do top 30 locked in. But I also do my own points on paper and with a calculator. |
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| Sim Racing Design - Your source for Sim Racing add-ons | This thread | Refback | 03-08-2008 02:16 PM | |
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