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| NR2003 General Discussion General discussion area regarding NR2003. |
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#11 (permalink)
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Sim Racing Design Veteran
Join Date: Jun 2006
Location: CT
Age: 37
Posts: 1,655
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I agree, there I have seen some great fictionals and reals ones, but I too would like to wait until at least after the 500 before we release any. Also remember the Fusion is going to be new so we have to play with the templates and the Trucks have the camping world logo.etc etc
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#12 (permalink)
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Join Date: Dec 2008
Location: Muncie, IN
Posts: 4
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I put a COT Mod car in the Cars File, but when i viewed the Car in the game the paint-job doesn't match the body. When i used to play Nascar Racing 3, i had to put a special "dat" file in my CARS folder to get the Cot cars to look right. I just got my NR2003 game a few days ago and i am not sure what i need to do. Is the some some of file that i need to add to one of the game folders?
Tom
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#13 (permalink)
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I No Can Has Cheezburger
Join Date: Mar 2008
Location: Iron Gate, VA
Age: 17
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Do you have the SS.net or SIMOCoT mod? Send me the car file at adampiggzracing92 [at] gmail [dot] com and I'll tell you which mod the car is for.
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#16 (permalink)
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Sim Racing Design Veteran
Join Date: May 2006
Location: Valencia, CA
Age: 26
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^ Their downloads are only for registered members. If you've become a member recently, they have a minimum post requirement before you're allowed to download.
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#18 (permalink)
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I No Can Has Cheezburger
Join Date: Mar 2008
Location: Iron Gate, VA
Age: 17
Posts: 1,456
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Thanked 194 Times in 134 Posts
Rep Power: 232
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Yeah, definitely here. The painters here did a good job on the '09 Daytona set... and especially pushing them out so few days after the 500. How did you guys do that, anyway?
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#20 (permalink)
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