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HoosierDaddy

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Now I'm done. Won't be uploaded, just for show.

Sebring for a friend:


Personal scene for my cars:
 

Checker_MC

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WOW! Why won't you upload them? These would be awesome to have.
 

HoosierDaddy

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Because I'm going to get 25 "Momentary Lapse of Reason" messages about the Sebring Intl. Raceway scene. They won't be able to figure it out and ultimately want me to fix their problems instead of them figuring it out. I would prefer people to make their own scenes after all I have taught and said in videos, tutorials, private messages and in threads on SRD. This is case in point with my Daytona, Villa, and Shop scenes. Then they still don't get it and then ask me to render their flats. I render the flats for them and they post then with no credit or thanks to me. As for the other scene, I make 3 scenes. Each taking a good chunk of time to make on my day off, and all people can say is that they want to see two car renders and want to know whats wrong with a simple gray back ground. If you want a lame ass Brazil scene, designed for mindless, free of all artistic talent, plug and play noobs, then you don't need me or the scenes I make. My scenes are for people who know what they are doing and not people like Andy1 (no offense Andy), who simply plug in a flat and press render and say "LOOK WHAT I DID!". You did nothing. If you were to open a photometric light menu, you wouldn't know where to start. You don't know the difference between Shadow Map or Ambient Occlusion. Diffuse is out of the story along with Gama Correction. How about setting up real lights instead of trying to fake HDRI lighting? You see? This is why I don't want to upload my scenes anymore, this is the stuff that's on my mind 24/7 and how I can get people to actually learn instead of just ask for the answer and want ME to make them a scene that makes THEM look like they know what they are doing. No. Not anymore. You can ask me as many questions as you want, as long as they are suitable. You want to ask me what I set me Mental Ray render settings to? Fine. AO settings for concrete? Sure. Daylight settings? Okay. Ask me how to import a model? No. Apply a paint? No. How to get a reflection or shadow? Maybe. But seriously, all that crap is in my tuts, on these pages, in my videos and in my scenes that are already uploaded. I'm not going to be taken for granted and have my 8hrs/day of scene making and mapping go to waste because some little $hit downloaded 3dsmax9 from a torrent site and is now Pm'ing ME to convert my scenes to max 9 so he can use them and post them all over without giving credit. And then Pm'ing me to ask lame a$$ noob questions that in no way, shape, or form want to answer. I have more then likely done more then 500 hours of learning, searching, writing, etc learning 3ds max and other engines, modeling programs etc. I am more then willing to help, but I'm tired of the ass dragging laziness that comes with some people who want a quick fix, and all glory with no work. I've had it up to here (hand at eye level), with a lot of this BS, and I'm about to pull the plug totally. Does that answer the question?
 

HoosierDaddy

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Ps: How to get shadows and reflections? Simple and quickly make a skylight and set it to 1 and white light (not environment.) Next open up your render settings and turn on final gather. Set it to draft. Set your render engine to Mental Ray. Create a plane and apply a texture to it. I prefer a standard material with the Ambient Occlusion matter applied to the diffuse slot for the texture. Set your object on the plane. For a quick glossy material, instead of standard, use Arch & Design and click the drop down menu to "glossy". Set the color to whatever you want. Now drag the first material to the plane, the second material you made to the object. Set your view by using the view tools in the bottom right. Press render. If you would like custom reflections without messing with the environment slot, apply a 360 sky (or whatever reflection) to the 'environment' slot of your glossy material. If you use a standard material for this object, it will be under 'reflection'. NOTE: Don't use HDRI's for reflections, they emit light and that's not proper for your reflections.
 

Burnout

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I'll add this much. 3d modeling is certainly easier than painting cars once you get over the learning curve. There are tutorials and help files that come with 3ds Max. That is one of the best places to start reading. If your question isn't answered on there, it's certainly answered somewhere else if you Google it. I can understand John's frustrations, I've put up with the same thing for a while. Now I'm finally under the radar and things have been more peaceful. People who have 3ds Max really need to start learning it. It's no worse than learning Photoshop or PSP or whatever painting program you use.
 

HoosierDaddy

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$hit, 3ds max is harder then painting cars. The only curve you have to learn in painting cars is having an artistic ability. And learn the pen tool. Done. They made Titanic, Star Wars, M&M commercials, countless video games etc, with 3ds max. Painting in now way is harder. But yea, I'm about to go under the radar. I'm also tired of people asking me to make a scene or something and I do, and then they don't realize the work and effort and time. They just keep hitting you up. It's like jeeze, lay off. Unless you're paying me, don't ride my ass. I have a motto, "Good, Fast, and Cheap" You can choose two of those three options when asking me to do work for you.
 

flyersfan4888

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Hoosier, both these scenes look great. By the way, how much could 3ds cost me? I'm thinking about getting it.
 

TOUGH

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Hey John can I say it now...lol! Don't say I didn't tell ya...btw the scenes rock I hate those lo-poly wheels ewe...
 

HoosierDaddy

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You were right Tough. I started cussing people out when they ask stupid questions via pm. The dumber the question, more angry I get.

Btw, if you want a price for 3ds max, go to their site. Just type in 3ds max in google. All the info is on their site. Buy the 2012 version it is AMAZING. But seriouslt, asking ne for a price is a dumb question. But a 30 day trial is free. Student versions are like 599.
 

HoosierDaddy

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Matt, I was quoting you in some of that rant. ;)
 
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Checker_MC

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Wow John, I totally feel you. If I do paint requests for people it's not 10% of the work you do but I get totally pissed when they request a car at 5pm and ask me at 7pm "why the **** isn't it done yet?" That was a quote by the way.
 

jvcrewchief

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Only thing I can say is Amen. Learning 3ds max takes time. You need to make the time if you want to know what you are doing. I'm still learning, this is an ongoing process for sure. Working 10 hour days takes away my time for learning, but working is better than not. (done that for 18 months).

John thanks for all the tuts you have made, and the great scenes.

PS. I'm trying to learn to do more than just car scenes. If thats all people want to do 3ds max is not for them.
 

flyersfan4888

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You were right Tough. I started cussing people out when they ask stupid questions via pm. The dumber the question, more angry I get.

Btw, if you want a price for 3ds max, go to their site. Just type in 3ds max in google. All the info is on their site. Buy the 2012 version it is AMAZING. But seriouslt, asking ne for a price is a dumb question. But a 30 day trial is free. Student versions are like 599.

Thanks for answering my question, I appreciate it. Wow, $599? I don't think I can afford that. But, I guess I can give the trial a try.
 

jarrettkmccoy

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Ps: How to get shadows and reflections? Simple and quickly make a skylight and set it to 1 and white light (not environment.) Next open up your render settings and turn on final gather. Set it to draft. Set your render engine to Mental Ray. Create a plane and apply a texture to it. I prefer a standard material with the Ambient Occlusion matter applied to the diffuse slot for the texture. Set your object on the plane. For a quick glossy material, instead of standard, use Arch & Design and click the drop down menu to "glossy". Set the color to whatever you want. Now drag the first material to the plane, the second material you made to the object. Set your view by using the view tools in the bottom right. Press render. If you would like custom reflections without messing with the environment slot, apply a 360 sky (or whatever reflection) to the 'environment' slot of your glossy material. If you use a standard material for this object, it will be under 'reflection'. NOTE: Don't use HDRI's for reflections, they emit light and that's not proper for your reflections.
To get the reflections and shadows I am assuming that the best thing to do is follow this tutorial first,

http://www.simracingdesign.com/crea...eate-render-scene-3ds-max-without-brazil.html

And then do what you have posted above about how to get the reflections and shadows. Would that be the best thing to do for those of us that are going to take the time to learn this on our own? Thanks.
 

HoosierDaddy

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That tutorial is a really really indepth tutorial and pretty good and accurate. I'm better now then I was then. But it's a good tut because you get introduced to lights and other things. But seriously, what I posted in that ps you quoted, that's the whole tutorial on how to get it done.

Create plane, create skylight, add a ambient/reflective occlusion base material to the diffuse slot of material one, apply material one to plane, import car model, change render engine to Mental Ray, open your render options and select the Indirect Illumination tab, set the slider to medium, click the renderer tab, set it to 4 and 16 instead of 1/4 and 4. To the right is a drop down box, set it to Lanzcos. Press 8 and open your exposure menu, set the drop down to Automatic, set the brightness to 65 and contrast to 75. Below that is another setting. Set it to 80,000. Press render. Congratulations.
 

HoosierDaddy

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I promise, that nobody learned anything from what I wrote above. Like why it's set to 80,000 and so forth. Or the difference between Lanzcos or Mitchell. But in all honesty, if you do your scenes like that, you'll get some great results. If car showroom stuff is ALL you do, then that's your scene.
 
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