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Yeah that's odd. It doesn't show up for like 20 minutes and then right when i post that comment, refresh the page, it shows up. lol
If you think that I've been lieing all this time then you've got me all wrong. If my computer wasn't down you would see all kinds of paints, for the SRD set and for personal use. I paint all the time, and love to do it. But if you can't take a second and just talk to someone before you take them off the squad, then it's your loss. I was really looking forward to being apart a great team here at SRD, but I guess that's done. So I guess I'll go back to IAL Designs. I wish you all the best at what y'all do, and just wish that I could be apart of it.
Lambert
It looks nice in game. I've ran a few races and have had a blast doing it. Ran a really realistic feeling race at Phoenix with them. You'll be pleased.
Hey thanks man. Also, the in-game cars...Is it just the starting field of the Daytona 500? Or all cars that entered?
Yeah, the damage mod is what you'd expect. It's like last years, which was nice and acceptable. It looks good in game. The blurries on the front end aren't noticeable except in renders or close ups of the cars. I think this is a good learning mod. Some of these comments are really good and will prove that next years mod should really kick a$$. I do like the Roux mod because of the detail. When I watched the race yesterday, I was like, "Man, that looks more Roux then Bullring." To me, that's a tipping point. But it's true that the Roux mod is WAY to evasive on my computer and slows it down. But I agree, we need to not bash hard work and keep it more constructive.
Honestly, its both. Just looking at the flat I can tell that ill need to totally re-engineer everything on my Honda template. But also from a basic painting standpoint this seems much more difficult. I see more breaks in the mask which in turn least to more issues with lining elements up together. That's one thing I like so much about our NWS temps is there are a lot of parts that flow together. Like I said, I'll wait until I have a chance to play with the temps myself before passing judgment from a basic painters standpoint but for a temp builder its pretty obvious that this is a big change. I'm just looking for a clear answer as to why the current temp couldnt have been adjusted for the new front end and have been left at that. I think that's what most people were expecting.