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2011 Bullring mod!!!!!

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Bwallace83

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Yeah that's odd. It doesn't show up for like 20 minutes and then right when i post that comment, refresh the page, it shows up. lol
 

Jason Roush

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If you think that I've been lieing all this time then you've got me all wrong. If my computer wasn't down you would see all kinds of paints, for the SRD set and for personal use. I paint all the time, and love to do it. But if you can't take a second and just talk to someone before you take them off the squad, then it's your loss. I was really looking forward to being apart a great team here at SRD, but I guess that's done. So I guess I'll go back to IAL Designs. I wish you all the best at what y'all do, and just wish that I could be apart of it.

Lambert

Goodluck with IAL Designs.
 

nusileidimas

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Instead of complaining and arguing about the templates...Can somebody give this a good review from an in-game experience? How do the models look in the game? How's the damage? Etc...Stuff like that please? I'm stuck at work and can't experiment with it.
 

nwt0

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Now I finally have learned why Dennis Rioux and DMR are so hated throughout the NR2003 community. They rip on other people's mod because they think their mods are God's gift to the world, and while they may be detailed, their fatal flaw is their framerate. The Bullring mod looks fine to me, besides the screwy templates. I thought the guys at EPD were supposed to be the official partner of the Bullring mod. However, Max72, whose work I've always loved, seems to be a traitor. He is supposed to be a part of a Bullring painting site, yet he rips on the mod. Max72, if you love DMR so much, leave EPD!
 

PepsiRacer4

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It looks nice in game. I've ran a few races and have had a blast doing it. Ran a really realistic feeling race at Phoenix with them. You'll be pleased.
 

MattyO

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Y'all have pissed off the wrong dude,lol.

But as Jason said, be respectful. HD your comment about being sloppy isn't needed.

Were not interested in comparing mods. Leave that to other people and other places. Not here.

Riouxs mod was rejected by painters because of the templates being different. Not my reason, but it was many peoples reasons.

I digress, people don't like change. It's a fact of life.

Regardless, you can be respectful about it.

The other stuff keep to yourself. Trolls will be banned on the spot. You know who you are.
 

nusileidimas

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It looks nice in game. I've ran a few races and have had a blast doing it. Ran a really realistic feeling race at Phoenix with them. You'll be pleased.

Hey thanks man. Also, the in-game cars...Is it just the starting field of the Daytona 500? Or all cars that entered?
 

HoosierDaddy

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Yeah, the damage mod is what you'd expect. It's like last years, which was nice and acceptable. It looks good in game. The blurries on the front end aren't noticeable except in renders or close ups of the cars. I think this is a good learning mod. Some of these comments are really good and will prove that next years mod should really kick a$$. I do like the Roux mod because of the detail. When I watched the race yesterday, I was like, "Man, that looks more Roux then Bullring." To me, that's a tipping point. But it's true that the Roux mod is WAY to evasive on my computer and slows it down. But I agree, we need to not bash hard work and keep it more constructive.
 

PepsiRacer4

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Yeah, the damage mod is what you'd expect. It's like last years, which was nice and acceptable. It looks good in game. The blurries on the front end aren't noticeable except in renders or close ups of the cars. I think this is a good learning mod. Some of these comments are really good and will prove that next years mod should really kick a$$. I do like the Roux mod because of the detail. When I watched the race yesterday, I was like, "Man, that looks more Roux then Bullring." To me, that's a tipping point. But it's true that the Roux mod is WAY to evasive on my computer and slows it down. But I agree, we need to not bash hard work and keep it more constructive.

Well put.
 

HoosierDaddy

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Sorry Matt. I didn't say the mod was sloppy, I said the UVW Unwrapping was and the poly stretching was a shortcut that caused the blurs. It was constructive.
 

James Hodge

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I too feel my comments are constructive and don't see how I was "whining". Seeing a drastic change and wanting to know why it was implemented seems pretty reasonable to me. Especially if it doesn't really seem to be a change for the better from what I've heard. I be more informed on it once I have a chance to try everything out myself.
 

BillyJack79

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It's just going to take some work to get our paints onto these temps. The whole reason NR2003 is still relevant and were even having this discussion is because we've put the work in thus far, on the mods and cars for them. Me personally, FPS isn't an issue, and the model differences aren't too drastic to overlook. I'll probably do up some cars for both, and see which mod gets more use in the community before I "lock myself down" to one or the other.
 

Jason Roush

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James,

Its not that hard to paint...I know, I have painted on the templates. I was use to the older templates.....but I adapted, again it wasnt hard.

Now are you wanting to know because your custom templates wont work on these as they are or genuinely would like to know?
 

Kevin_McAdams

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Seeing some of these comments that were directed as constructive in my opinion and being called whining is all something we can all just perceive. One person can see it as a low blow, but another can see it as a comment that can lead to an improvement. I am like most painters, surprised by the template change. But I will live, it's not like we haven't gotten used to templates before.
 

James Hodge

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Honestly, its both. Just looking at the flat I can tell that ill need to totally re-engineer everything on my Honda template. But also from a basic painting standpoint this seems much more difficult. I see more breaks in the mask which in turn least to more issues with lining elements up together. That's one thing I like so much about our NWS temps is there are a lot of parts that flow together. Like I said, I'll wait until I have a chance to play with the temps myself before passing judgment from a basic painters standpoint but for a temp builder its pretty obvious that this is a big change. I'm just looking for a clear answer as to why the current temp couldnt have been adjusted for the new front end and have been left at that. I think that's what most people were expecting.
 

JasonRSC

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As far as the models go, we've never ever ever had a 100% perfect car model in NR2003. Period. Regardless of what anybody says. There's always something that's a bit off, be it a small thing or one of those "holy crap, look at that" things. There comes a point to where you have to sacrifice quality for the sake of FPS. I would much rather have a model that's say, 94% accurate and have it run smoothly than another mod with 99% accurate models and struggle with 8-9 FPS when there's a wreck I need to avoid in front of me.

The templates aren't all that bad really. Yeah, they're a ton different than their 2010 counterparts and will take some getting used to but they don't seem all that bad. There are a few things that I personally would have done differently but I'm not going to sit here and complain. Having the greenhouse detached from the side panels of the car was a bit of a shock to see but I think that won't be that big of an issue to deal with.

It's a big change but it's nothing that we as a community can't deal with. I remember what it was like painting on the N4 templates for a while and seeing the NR2002 templates for the first time. My first thought was "WTF is this?". Then after a while, they got real easy to paint on. Same goes with the transition from the standard of NR2003's basic car models to when Dan Nisbet first released his COT mod. Another "WTF is this?" moment but they too became real easy and a pleasure to paint on. The same thing will happen here I think.

My two... erm, 10 cents worth.
 

Jason Roush

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Honestly, its both. Just looking at the flat I can tell that ill need to totally re-engineer everything on my Honda template. But also from a basic painting standpoint this seems much more difficult. I see more breaks in the mask which in turn least to more issues with lining elements up together. That's one thing I like so much about our NWS temps is there are a lot of parts that flow together. Like I said, I'll wait until I have a chance to play with the temps myself before passing judgment from a basic painters standpoint but for a temp builder its pretty obvious that this is a big change. I'm just looking for a clear answer as to why the current temp couldnt have been adjusted for the new front end and have been left at that. I think that's what most people were expecting.

I encourage you to reserve judgement till you have painted. Honestly, the #18 M&Ms car is maybe one of the most hardest cars to paint because of all the hood M&M's and highlights and shading....it didnt take me too much longer on these templates than it did on the old templates.
 

WinnersCircle24

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anyone getting kicked from nr2003 with this mod? i cant run more than 4 minutes till it kicks me out. im running windows 7. i get this message. nascar racing season 2003 has stopeed working? this is a new message i cant even run a race with this mod im getting mad its like the eighth time now
 
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