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Thanks for the feedback so far. I have an update I would like to get your take on it. Please note that the current audio is only placeholder. I created to help with the timing for the video. Like for example, when I go to re-record this, I will swap PC and Ouya. I will be re-recording it in a day or so with better equipment.
Just like before, make sure your feedback doesn't have any trigger words like what kind of cars are in the video. Since we need to keep this under wraps yet.
[ame=http://www.youtube.com/watch?v=0oz_xDLKPok]KS Game Video[/ame]
Old Post:
Just like before, make sure your feedback doesn't have any trigger words like what kind of cars are in the video. Since we need to keep this under wraps yet.
[ame=http://www.youtube.com/watch?v=0oz_xDLKPok]KS Game Video[/ame]
Old Post:
Hey everyone, I love sharing stuff with you guys. I always get quality feedback that I can use to improve our work.
We are working a game pitch and I have started to put together the mock in-engine editors. I created the entire first part of this video in Max. This video is setup to simulate how the final product might work. Note this video is pre-edit. These are the raw renders with no audio or voice over added. I would assume in the final cut we would splice in another cut in about half way for each editing segment to break it up. But for this review, I wanted to get your reaction from these renders.
When you reply, please leave out the car names that are in this video. We don't want to let the cat out of the bag quite yet. One future question I would bet someone would want to know: the game is not a sim, it's setup to be an arcade style driving game.
Game Data, Editing Tools
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