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A little help please.

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SIcane

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Found this old thread and was wondering if this could be explained a little better...

Originally Posted by E_Melanson
Q=I know there is a fix. Something to do with the V8 IndyCar mod

A=With that I just raised the car visibly in the model, to access this "fix" you use car make 03 (Pontiac/Toyota?), the Ferrari mod also has this kind of fix, for all other PTA based mods, you will have to fix the ride height "post race" with replay analyzer.
With that exe, I believe it raises the ride height of the car, which would change how they handle yes, I don't know for sure, I'm just guessing, but doing a bit-by-bit comparison of that exe and the original exe shows a very small difference (abut 4 bytes), if you change the bits back to match the original, then the car looks like it did originally, and if you change them randomly, then you get some crazy stuff going on ride height wise. That's as much as I looked, I didn't make the exe so you'll have to find the person who did to know for sure.


Can this be done with any mod say AD67? When he says "raised the car visibly in the model" where do you find the "model" file? Do I need some special program to do this?

I originally found this thread http://www.simracingdesign.com/nr2003-general-discussion/33736-cars-sunk-track.html The link provided in post#7 didnt work for me, it works for the Ferrari 330 mod but doesnt change the digging into the ground on other PTA based mods. I had the bronte topless racing at one time mentioned in post#6 which definetly changed the physics but also corrected the problem.
 
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