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AI Pitting Question

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Jr_Fan

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I've noticed at some tracks mainly RenaultFan's tracks and a few Revamped Reloaded tracks that the AI cars are not pitting in some stalls towards the back of pit road therefore they go out of the race with "No fuel" is there away to fix this problem? Thanks!
 

Hendrick4life

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There was something by fortune_00 that said if their pit rating is too high (higher than 95) they would think they had more fuel than they did and run out. Also, some tracks have problems with pit road not having been designated correctly. So some pit stalls are labeled as 'racing surface'. This was happening to me at my last race in New Hampshire. However I had the first box when you enter pit road and Denny Hamlin was right un front of me and he could not pit. It sucka because it ruins peoples races and it sucks. But typically its less than 3 cars that have this issue with me.
 

fortine_oo

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I've noticed at some tracks mainly RenaultFan's tracks and a few Revamped Reloaded tracks that the AI cars are not pitting in some stalls towards the back of pit road therefore they go out of the race with "No fuel" is there away to fix this problem? Thanks!


You have to pinpoint the problem (which pit_stall_#(s)) and the track on which it occurs.




There was something by fortune_00 that said if their pit rating is too high (higher than 95) they would think they had more fuel than they did and run out.


If you're going to quote someone, you should probably check to make sure you get it right. ;)

ai ratings, Pit Strategy:
The higher the value, the closer the ai will observe a pit window that is optimum, but @ 100, the ai may presume more than is possible and run out of fuel.
 

Hendrick4life

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You have to pinpoint the problem (which pit_stall_#(s)) and the track on which it occurs.

If you're going to quote someone, you should probably check to make sure you get it right. ;)

ai ratings, Pit Strategy:
The higher the value, the closer the ai will observe a pit window that is optimum, but @ 100, the ai may presume more than is possible and run out of fuel.

Well I didnt state "To quote Fortine_00" :p I said "something" so I covered my bases lol. However are you saying we can rate them all the way up to 99, but at 100 it is bad?

After we pin point stall #(s) what should be the next steps?
 

fortine_oo

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Well I didnt state "To quote Fortine_00" :p I said "something" so I covered my bases lol. However are you saying we can rate them all the way up to 99, but at 100 it is bad?

After we pin point stall #(s) what should be the next steps?



"I said "something" so I covered my bases lol" c.c
Yes, all the way up to 99. You can use 100, but it has been my experience that @100, with the 3 track.ini "strategy" lines dialed in to realistic (re: Player range) pitting, some ai tend to stay out too long and run out of fuel, where all ai with a rating of 99 or less pit appropriately.

"After we pin point stall #(s) what should be the next steps?"
If you want help from the forum, post that information (along with the specific track name).
If you're going to try and fix it yourself,
1) verify the subsurface designations are appropriate and continuous for pit road, i.e. "Pit Stall" for the track.ini stall_# locations, Pit Road for the pit lane from +/- 4m before the highest stall_# and +/- 3m farther than the stall_0, and continuous from pit-in to pit-exit.
2) verify the ai are completely on the "Pit Stall" subsurface when they pit. Verify the ai are far enough from the pitwall to receive service on the wall side.
 
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