1. Hello Guest,

    We wanted to let you know that the NXS17 templates and viewers have been released!

    Grab them HERE
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    We wanted to let you know that besides the NXS17 templates and viewers, now we have released the NXS17 Mod as well!

    Grab the latest files HERE
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    We wanted to let you know that we are trying out a new feature at SRD. Your feedback is needed!

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Bass Pro Shops 41 DMRNXS16

Discussion in '3dsMax Render Requests' started by ButteredRolls14, Oct 9, 2017.

  1. ButteredRolls14

    ButteredRolls14 Member

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    ryan.jpg
     
  2. garrett1127

    garrett1127 Well-Known Member

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    Here you go, Iceman scene.
    Red lines on front don't line up, no roof number....just sayin...
    41.jpg
     
  3. ButteredRolls14

    ButteredRolls14 Member

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    Thanks, I know about the roof number, just wanted to see what it looked like
     
  4. thedude1987

    thedude1987 Happy Husband, proud papa, racer, and designer!

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    I have to ask... why not load it in CarViewer instead to see how it looks?
     
  5. ButteredRolls14

    ButteredRolls14 Member

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    Because for some reason carviewer does not work on my computer
     
  6. garrett1127

    garrett1127 Well-Known Member

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    How so, what os, does it even load? Do you see a white car?
     
  7. ButteredRolls14

    ButteredRolls14 Member

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    Windows 7, yes all I see is a white car
     
  8. garrett1127

    garrett1127 Well-Known Member

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    OK, here's how I do it, there are probably several ways.
    1. Open your paint program, then open your car temp (if new paint) or a paint your working on. Leave open, set your view so you can see the task bar at bottom of your screen. Minimise this window for a moment so you can see your desktop, if you have the carviewer shortcut on your desktop.
    2. Open carviewer, under file heading, click on open direct x mesh
    3. Browse your pc for the carviewer x file folder for the mod your working on, in this case BR Gen6-2015.
    4. Now open the folder for the Chevy, inside that folder will be the direct x mesh, click that to open in the viewer pane. It will display the Chevy model with the card.bmp paint job that is in that folder. (It's a standard paint that came with the viewer)
    5. After doing all this your ready to check your paint on your new car in the viewer. Leave viewer window open.
    6. Open up your paint in the paint program that is already running, look at task bar, click on the icon for the paint program. Put your changes on your car, like lines and such.
    7. In the paint program, under file, save as, a window will pop up, go find the carviewer file that has the card.bmp paint file pic in it. Do a save as “card.bmp”, overwriting this standard file there, if your doing a car with many layers, your paint program will say it needs to merge all layers in order to save as a .bmp file, click ok (will not affect your layered file if you do a save as), now your paint has a file name of card.bmp...which is correct.
    8. Click the carviewer icon on task bar to pop up the viewer window, click file, then refresh current texture, your paint will appear on the model.
    9. You can spin this around nine ways from Sunday, zoom in & out, if you see a line isn't lined up say from the side of the car to the back, click on your paint icon on the task bar, make the changes to the lines, a little at a time (if you used the pen tool) then do a save as again, it should already know where you want to save it to, just click the card.bmp to overwrite that file again.
    10. Doing a good paint job, you may do this save as operation many many times, it becomes second nature after a couple times. Just keep both the paint program and carviewer running at the same time. (if you only have one monitor like me)
     
  9. pomcat

    pomcat Well-Known Member

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    When I use DMR16 models I had to use the camaro22.bmp or camarost.bmp to see my design in the viewer.
     
  10. garrett1127

    garrett1127 Well-Known Member

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    You would use the DMRNXS16CamaroST.bmp or the DMRNXS16CamaroSS.bmp. Depending on which car version you wanted to see.
     

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