Latest resources

61 - Aisin Supra - NAS daniele
5.00 star(s) 3 ratings
Downloads
148
Updated
42 - Unsponsored Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - A-Game Mustang - TAL daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - Janiking Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
119
Updated
66 - Litf Kits 4 Less Supra - MAR1 daniele
66 - Litf Kits 4 Less Supra - MAR1
5.00 star(s) 3 ratings
Downloads
132
Updated

BR 2011 Blurr issue

Status
Not open for further replies.

Mo Neenja31

Rocketman
Messages
4,455
Reaction score
1,636
i am having a weird issue where the cars are really blurry compared to the rest of the mods (on the other mods i only use 1024's because of my comp's old age)

Link to issue:

ImageShack® - Online Photo and Video Hosting :arghh:

Link to 2010 Spoiler edition - (Looks amazing)

ImageShack® - Online Photo and Video Hosting :notworthy:

This happened to me too. Here's how to fix it. 1st navigate to your C\Papyrus\NASCAR Racing 2003 Season. 2nd Go to "rend_dxg" if you use nVidia or "rend_ogl" if you use OpenGL. 3rd Now open "rend_dxg" or "rend_ogl". Look for "TextureSetSize". Add THREE Zero's to the end of that number. Save it and close it. Run Bullring Cup and you'll have the same quality as Sprint Cup 2010
 

Bazmeister

Active Member
SRD Member
Messages
89
Reaction score
78
The issue could be with the car files. Running a full field of uncompressed 2048x2048 cars could be taxing on your system.

Try converting the cars to 24-bit compressed with Winmip2's Nr2003 Car File editor.
 

Sage

Cranky Old fart
SRD Member
Messages
1,530
Reaction score
890
The issue could be with the car files. Running a full field of uncompressed 2048x2048 cars could be taxing on your system.

Try converting the cars to 24-bit compressed with Winmip2's Nr2003 Car File editor.

Good advice except that he said he only runs 1024s because of his system's age.
 

Ratchet

Active Member
SRD Member
Messages
192
Reaction score
40
This happened to me too. Here's how to fix it. 1st navigate to your C\Papyrus\NASCAR Racing 2003 Season. 2nd Go to "rend_dxg" if you use nVidia or "rend_ogl" if you use OpenGL. 3rd Now open "rend_dxg" or "rend_ogl". Look for "TextureSetSize". Add THREE Zero's to the end of that number. Save it and close it. Run Bullring Cup and you'll have the same quality as Sprint Cup 2010


well, well, well well well..........that worked great, the onlything different then the 2010 cars is the quality of the lights etc.

thank you alot, it worked, looks good

P.S. I run 1024 for my Nvidia 6800 gtx Geforce, i do though have 2 gig of ram which can use the 2048's, but i do paint in 2048 for public and convert to 1024 for personal use
 

Highbank

Trans Am Car Set Creator
SRD Member
Messages
2,863
Reaction score
2,945
How do you drive your car looking back like that?
 

Ratchet

Active Member
SRD Member
Messages
192
Reaction score
40
after a while, now my game lags whenever i pass cars or am around 2-3 cars...it goes from 80 FPS to 10....not kidding, ive re-installed the game 2 times, and the mod 2 times aswell....
 

Mystical

Always 110%
SRD Member
Messages
4,249
Reaction score
6,763
Does the carset that comes with the Bullring 2011 mod have 2048 templates on the cars?

I have a similar frame rate issue with this mod. It's really strange because with the Bullring 2010 mod I have all my graphics tweaked to max plus stuff like the in the renderdxg.ini file maxed out as well and I easily get like 100fps in the 2010 mod. But with the 2011 mod I get like 10fps with the same exact settings. If the new mod has 2048 textures compared to the 1024 that could be the reason why.
 

Ratchet

Active Member
SRD Member
Messages
192
Reaction score
40
well, my thought is no, because i did export one to see and its 1024, but yea, why doesnt the 2010 have this issue, only the new mod..really weird and dissapointing imo. the fps problem is annoying but, i know someone here can fix it, normally they fix everything here :)
 

Mo Neenja31

Rocketman
Messages
4,455
Reaction score
1,636
Important Notice: After doing this (adding 3 0's to "TextureSetSize")BR Cup started to crash the game after 2 days i did this. I don't know why but I'm just letting that out there.
 

jecski

Active Member
SRD Member
Messages
175
Reaction score
27
Benzer is right, -1 will correct your Blurr issue. I Know 30+ 2003 tweak and other Tweak sites and posts give big #'s. but this works.

Here is a copymy rend_dxg.

[3D Accelerator Analysis]
PolyRate=643.14
AnisotropicLevel=0
TextureSetSize=-1
BitsPerPixel=32
TestedFullScreen=1
Height=768
Width=1024
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 14.12 Build 5896
Vendor=NVIDIA GeForce 7600 GS

You can also look @ Bill's posts over @ Bull Ring
 
Last edited:

John Waylon

Active Member
SRD Member
Messages
224
Reaction score
92
-1 does work, but when I did it it made my game freak out and lag something awful in the BR2011 mod. It looked amazing in the GNS mod, though!
 

FoolsLove

Active Member
SRD Member
Messages
388
Reaction score
48
My game freaked out when I added three 0's, but with the -1 it works perfectly. Thanks.
 

jecski

Active Member
SRD Member
Messages
175
Reaction score
27
-1 does work, but when I did it it made my game freak out and lag something awful in the BR2011 mod. It looked amazing in the GNS mod, though!

I think it has something to do with the "poly rate" I tried a lower # and I was getting stutter in the game so I went back to the originsl setting.

Also in your core_ini file if the the maxblocksize and the Poolsize don't match it can cause problems, It is more pronounced when your maxblocksize (memory x 1024) is above 524288.

Memory]
MaxBlockSize=1024000 ; max size before allocating separate block.
minPhsyMemWontUse=0 ; amount of physical memory to leave for the system.
NumEmptyPools=3 ; max # of pools to leave empty
PoolSize=1024000 ; default pool size
ShowMemStats=0

These are my settings. I have 2 gig of ram but am reluctent with going higher.
 

trivial

Member
SRD Member
Messages
15
Reaction score
3
Setting TextureSetSize to auto (-1) causes page swapping, which is what causes the FPS to go nuts. Only people with ungodly systems can get away with it and even then, I doubt it with large fields offline or online after extended play.

The number is supposed to be an accurate account of the amount of memory the sim will try to use, so adding 000 to the end tells the sim you have much more memory available then you actually have, which again, causes crashes.

There is no easy fix to the blurry issues because they are caused by the modeling itself. The reason you didn't experience this in the first bullring mod was because it was created from the ss.net mod. This one has many characteristics of the rioux mod, so draw your own conclusions.

Hopefully they would update it but be realistic. If they aren't having problems with it in their league well ... they don't even believe in 2048 templates.


trivial
 

FoolsLove

Active Member
SRD Member
Messages
388
Reaction score
48
Setting TextureSetSize to auto (-1) causes page swapping, which is what causes the FPS to go nuts. Only people with ungodly systems can get away with it and even then, I doubt it with large fields offline or online after extended play.

I ran a 200 lap race at Daytona with 43 cars with no issues yesterday offline. I've done several other shorter races also without any issues. Oddly enough setting it to -1 actually increased my FPS in races.
 
Status
Not open for further replies.
Top