- Messages
- 96
- Reaction score
- 91
Blender BullRing 2015 Render Scene
*** Original car models and textures by BullRing Motorsports. ***
Thanks to Danny Coral and BullRing Motorsports for putting together a great 2015 Gen 6 mod and granting permission to convert this render scene to Blender.
To render this scene, you will need the textures from the BullRing Motorsports 2015 Generation 6 Mod "Generation-6 3dMax Scenes (Brazil+Scanline)" file ("15Gen6_Render.zip") from the link below.
http://bigdonlinemotorsports.com/Sprintcupseries.html
Put all the .bmp image files from each folder (chevy, ford, dodge, toyota) together into the same folder as the .blend file.
To move cars around the scene select the "Empty-parent-BR15-all-cars-tires" object. The second car is "All-Cars-BR15-instance-copy". To switch cars: hide and disable rendering for all items in the current car group, then unhide and enable rendering for the next car you want to see. Be sure to keep a few objects hidden and render disabled: "chevy_L1_Legs-hide", "objDRIVERBODY-hide" and the 8 tire and rim objects.
HDTIRES are enabled by default. To render the original tires and rims, hide and disable rendering for all objects in the HDTIRES group ("W_tire3-NEW-LF", etc.). Then unhide the 4 rims and 4 tires for your car ("W_L1_left_rim01", "W_L1_left_tire01", etc.).
CREDITS:
Original mod, car models, textures, templates and render scene by
BullRing Motorsports
2015 Generation 6 Mod
http://bigdonlinemotorsports.com/Sprintcupseries.html
Conversion and HDTIRES/rims by martsol
UPDATE: BR15-Blender-62.zip is the new scene. Small updates to the windows, smoothing and a few other tweaks. All attached images have been updated to show the new settings.
Attachments
Last edited: