Latest resources

61 - Aisin Supra - NAS daniele
5.00 star(s) 3 ratings
Downloads
147
Updated
42 - Unsponsored Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - A-Game Mustang - TAL daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - Janiking Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
119
Updated
66 - Litf Kits 4 Less Supra - MAR1 daniele
66 - Litf Kits 4 Less Supra - MAR1
5.00 star(s) 3 ratings
Downloads
132
Updated

Can't import .tga files for a few cars

Status
Not open for further replies.

labontefanboy

Esteemed Senior Member
SRD Member
Messages
9,138
Reaction score
5,342
Hey guys, I've been working on two large carsets for a personal offline series and this week was the week that I decided to do the tedious task of importing .tga files and creating the cars in-game. I ran into a problem with a few random cars though. On 5 of the 259 schemes I imported, the .tga files did not show up on the cars. I thought it was a problem with the actual .tga file so I exited the game, went into CS2 and resaved the .tga files, but the new versions did not import either. I tried deleting the .car file and starting over but for whatever reason, the .tga files will not import and all I see is the blank gray test car. Anyone have any idea as to why it happened so randomly, and is there a fix? This is on the BR12 mod, in case that helps anything.
 

Mystical

Always 110%
SRD Member
Messages
4,249
Reaction score
6,763
What settings are the cars being saved as? I think 24 bit is what NR2003 used for tga's as 32 bit includes alpha channel and that might be confusing the game. I'm not at home to check what I save my tga's as actually but assuming it needs to be 32 or 24, one or the other. Only other thing I can think of is the tga is not a square of 512x512, 1024x1024, or 2048x2048.
 

Thunder98

That Nostalgia Guy
SRD Member
Messages
7,075
Reaction score
12,253
Couple of things to consider from what I've dealt with.

1. Does the TGA have a space in its name?
2. Is the TGA file name too long?
3. Does the TGA file name use "!@#$%^&*()" characters?
4. Is the TGA file saved at 24 bits/pixel? That's the default I use when importing schemes.
 

labontefanboy

Esteemed Senior Member
SRD Member
Messages
9,138
Reaction score
5,342
Thanks for the help guys. 4 of the 5 were a filename length issue, and the 5th wasn't saving at 24 bits/pixel for some reason. All of them now work in game. Appreciate it!
 
Status
Not open for further replies.
Top