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I know this maybe a subject already covered. But if you could adjust things in NR2003, what would they be? Double wide restarts? Maybe 4 wide restarts? Physics? What? Let me know...
-Hauler schemes are linked to the cars in the field and
-Sponsors on the inner pitwall.
-Tire brand-type (Goodyear, Hoosier, etc.)
-A rain "jacket" (or whatever you want to call it) for the car which is customizable and potentially transparent
(I.E. Each .car file would have the car scheme, pit crew scheme, rain cover,tire selection, hauler scheme,AND pitwall banner)
-Removal of the poly count limit on the car models
-Painting on windows and positioning of the naca ducts on an individual car basis
-Easy mod creation (i.e. a section of the program that can import .gmax, .max, .3Ds, and Blender files, edit hitboxes, etc.)
-Physics Modifiers (like a set of bars on a menu that affect drafting potential, etc. Of course the actual settings in an online race would be read and distributed from one source, the host)
-Render Scene-quality graphics. (Hey, by the time a new game comes out graphics should be that good)
-More intelligent AI (Sure they're some of the best, but their lack of dodging skills is there most glaring flaw)
-Start-and-Park-ability for the AI (Yeah I went there, 0% would be no start-and-parked races and 95% would be something like Prism Motorsports is)
-An actual tow truck, it just looks plain wrong for your car to just teleport.
-A garage on track, so you can get off the track, replace an important part that isn't working properly faster than on pit road, etc.)
-AI that doesn't give up on damage repair so easily.
-AI that helps teammates/allies that are pre-determined in the driver file
-Brake usage and breakdowns
-Brake dust
-Rims that redden from brake usage
-Debris that doesn't disappear instantly, such as brake rotors.
-An actual cross flag. (I don't understand why they'd make the spotter tell you about the cross flag if there isn't one programmed.
-Save States (They allowed you to suspend a race in the first few NASCAR games, I don't know why they removed it as unfortunately that was the only way I could sit "through" an entire race, and I'm sure I'm not alone)
-The Jumbotron screens actually show something in-race rather than a generic video.
-A constantly (accurately) updating position tower rather than one that just has a still image
-Oil/Water on the track
-Red Flags (with the ability to fast-foward through them)
-Victory Celebration (maybe your driver controlled by the keyboard/wheel on how he does his victory (spray/drink/whatever)
-Microphone recognition that allows users to chat directly instead of using an external program like Ventrillo or Teamspeak
-Post-race Interviews (Drivers that DO have mics can be interviewed and can see their driver talk from a "television camera view", arms and whatnot could be controlled by the keyboard and the reporter could react to the tone/cursing. (Complete with censorship bleeps))
-Modifiable curse censorship levels for mics and chatting (protection off, protection full, only real bad ones, etc.)
-Weather, i.e. rain that can cause yellow flags, rubber loss, and red flags
-Tires that fall off from loose lugnuts.
-A physical pace car
-An ambulance (that comes on track and picks up the driver from a wreck that the car can not be driven away from)
-More dynamic damage
-Car chassis can be cut open by the rescue/pit crew.
-A physical pit crew visible to others (where if a driver hits someone elses pit crew (where it would always be in a non brutal way i.e. lands on top of the car) which would result in the culprit being parked a lap or two)
-A visible crew chief
-A pit crew that "reacts to danger" (i.e. they'd run to [successfully] get off of pit road if some idiot ran down pit road at 150mph)
-A pit crew that "dances" or something when their driver wins.
-A pit crew that can have customizable names which could be optionally added via a transparency layer to the suits of each indivdual crew member/backup member)
-A "popularity" meter in the driver ratings with one side having negative popularity, the other side positive popularity, and the center no popularity whatsoever (see below why)
-A 3-D crowd
-A crowd that stands up and cheers if a "popular" driver takes the lead, passes a lot of cars, or "boos" if a popularly [hated] driver does the same and potentially throws beer at them when they win.
-A crowd that partially leaves if the race has very few passes, a lot of rain, or a lot of cautions.
-A crowd that wears clothes depending on the weather. (i.e. they'd bring rain coats if there's a high chance of rain)
-Camera flashes
-HD Resolution
-A choice between several different crew chief voices or announcer commentary (like in NASCAR '98, '99, or 2000 (EA Sports) where Benny Parsons *sniff*, Darrell Waltrip, Dale Jarrett, etc. could give commentary on the race)
-An easier to use track editor
-A simple option that can reverse the flow of racing (i.e. the pit stall selection could be reversed and racing could be clockwise on tracks like Daytona)
-A check option on the track selection screen for enabling, disabling, or using the default setting for restrictor plates (rather than having to do it manually in the .ini file of each track)
-A ticker on the top of replays/races
-Optional warm up laps (Which can be skipped using a hotkey) which would have commentary about the starting grid order, etc.)
-Pit road lights
-Car fires
-Random (but extremely rare) animals that get onto the track like birds (anywhere), deer(Pocono), turtles (Daytona) etc. (which could be affected in individual appearance rates by a setting for each track)
-Random (but extremely rare) potholes (which could be affected in appearance rates by a setting for each track)
-An option for an admin of an online race to completely control when cautions occur.
-Dirt track/other surface physics
-Driver "emotions" (where drivers with higher emotion ratings are more likely to retaliate after a wreck in a race)
-Optional working headlights/ditchlights/taillights
-A built-in mp3 player that can be managed/turned on/shut off in-race.
-The ability to record races as videos directly through the game.
-An in-race "map" which can be turned on to reveal driver locations/track shape/etc. (like in the EA Sports games)
-Driver alert icons (For drivers that would like an easy way to block without mirror-driving) (Think of NASCAR Thunder 2003)
-A destruction derby mode that allows all drivers to do whatever the heck they want.
-Customizable starting grid lineups (single file, 2-wide, etc.)
-Trash that can drift around the track and get stuck to the grill
-Sponsors on the inner pitwall.
-pitwall banner
-Removal of the poly count limit on the car models
-Weather, i.e. rain that can cause yellow flags, rubber loss, and red flags
-More dynamic damage
-A visible crew chief
-A 3-D crowd
-HD Resolution
-A choice between several different crew chief voices or announcer commentary (like in NASCAR '98, '99, or 2000 (EA Sports) where Benny Parsons *sniff*, Darrell Waltrip, Dale Jarrett, etc. could give commentary on the race)
-Pit road lights
-An option for an admin of an online race to completely control when cautions occur.
-A built-in mp3 player that can be managed/turned on/shut off in-race.
-The ability to record races as videos directly through the game.
-A destruction derby mode that allows all drivers to do whatever the heck they want.
Markfan said:Sponsors on the inner pitwall. Tracks like Richmond prevent this from being possible due to the way the model for the banner would work
-pitwall banner see above
-Removal of the poly count limit on the car modelsThere is a polygon cap within the .exe that cannot be exceeded
-Weather, i.e. rain that can cause yellow flags, rubber loss, and red flagsTell me when you've seen rain actually fall
-More dynamic damageNot really, there's a limit to how much a single point on the hit box will change
-A visible crew chiefYou got me there, that is possible
-A 3-D crowdToo difficult to design efficiently
-HD ResolutionMaybe it's just me, but I have it set to the maximum resolution possible and it still looks pixelated in comparison with things like this text
-A choice between several different crew chief voices or announcer commentary (like in NASCAR '98, '99, or 2000 (EA Sports) where Benny Parsons *sniff*, Darrell Waltrip, Dale Jarrett, etc. could give commentary on the race)???
-Pit road lightsI could have sworn it was always an official holding a sign, are you sure?
-An option for an admin of an online race to completely control when cautions occur.You can't shut off/terminate a yellow flag when yellows are on, nor can you activate a caution when yellows are set off
-A built-in mp3 player that can be managed/turned on/shut off in-race.Built-in? And that can be changed while racing or depending on what screen you're on?
-The ability to record races as videos directly through the game. You need a second program, like fraps
-A destruction derby mode that allows all drivers to do whatever the heck they want. You know that you can't drive backwards online without the game automatically kicking you out
Hoses on the air wrenches
More realistic blown/flat tire effects
Day to night transition. Not just a changing sky, but different sunny/shade track temps
Bud shootout and All star races
tire marks on the wall after you scrape/hit it.
realistic roof cam with the option of having sponsors
Not having to put shading and lighting on a template. The cars would have the trunk and hood lines and stuff in the model. 3d hood and trunk pins. 3d camera.
and no car would sink into the ground- that alone would make me happy![]()
With the pit wall banners thing, why can't someone just add a part to the pitbox that hangs out over the wall. Take an average of the distance from the pit box to the wall and put that banner there. Yeah it won't match up at every track but it would be better than nothing.
well, I had a theory on how to make pitwall signage, if you can get Ian Smiff to make another Warwagon, but add a vertical surface X amount of distance in front of the warwagon, and from there you can adjust the distance that warwagon appears relative to the pitwall by editing the pitstall grid in the ini.
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this is at revamped and reloaded if anyone is curious