Graphics Tweaks

Discussion in 'NR2003 General Discussion' started by Wildling, Oct 26, 2009.

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  1. Wildling

    Wildling Well-Known Member Staff Member

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    I know this is old, but I still need it every so often, and I am sure other people still look for these settings every now and then too. Any other tips and tricks for better graphics in NR2003 feel free to add them.

    NASCAR Racing 2003 Season Graphics Tweaks

    Open up your "C:/Papyrus/Nascar Racing 2003 Season" directory (this is the default path, modify as needed if installed elsewhere).

    Open your CORE.INI file with Notepad and make the following changes:

    [FileLRUCache]
    Cachesize=4194304

    Just put a 1 in front of the number. It should read:

    [FileLRUCache]
    Cachesize=14194304

    Next, look for the:

    [Memory]
    Maxblocksize=131072

    You'll have to calculate the amount of RAM you have. Just multiply your RAM by 1024.
    (Example: 512x1024=524288)

    Then insert that number so it reads:

    [Memory]
    Maxblocksize=524288

    Save the CORE.INI file and close it.

    Next, open the REND_OGL.INI (if running in OpenGL) or the REND_DXG.INI (if running in Direct3D) with Notepad.

    Look for the line that reads.

    TextureSetSize= "number"

    The "number" is what you want to replace. There is a formula for this...

    ( MB of video RAM) x (1048576) - ( 4 x Screen Width) x ( Screen Height) x (BPP) Bits Per Pixel, use (2) for 16bit or (4) for 32bit color.

    NOTE: 16bit color will be less of a performance hog then 32bit color

    HUH! WHAT THE?

    The proper settings are listed here. Just look and match up your resolution with your color depth and you'll find the answer to the formula for your TextureSetSize.

    32mb video card running in 16bit "Don't even try 32bit, it'll be a waste of your time"
    640x480= 31096832
    800x600= 29714432
    1024x768= 27262974
    1152x864= 25591801
    1280x960= 23724032
    1600x1200= 18194432

    64mb video card running in 16bit
    1024x768= 60817408
    1152x864= 59146240
    1280x960= 57278464
    1600x1200= 51748864

    64mb video card running in 32bit
    1024x768= 54525952
    1152x864= 51183616
    1280x960= 47448064
    1600x1200= 56388864

    128mb video card running in 16bit "Crank it up"
    1024x768= 127926272
    1152x864= 126255104
    1280x960= 1246387328
    1600x1200= 118857728

    128mb video card running in 32bit "Crank it up"
    1024x768= 121634816
    1152x864= 118292480
    1280x960= 114556928
    1600x1200= 103497728

    256mb video card running in 16bit "It'll happen"
    1024x768= 262144000
    1152x864= 260472832
    1280x960= 258605056
    1600x1200= 253075456

    256mb video card running in 32bit "It'll happen"
    1024x768= 255852544
    1152x864= 252510208
    1280x960= 248774656
    1600x1200= 237715456

    Then look for the,

    AnistropicLevel=8

    Change the 8 to a 0 so that it reads:

    AnistropicLevel=0

    Save these changes and close the file.

    Then, in your players directory (C:\Papyrus\NASCAR Racing 2003 Season\players\<lastname>__<firstname> is the default).
    Open the PLAYER.INI file in Notepad.

    Look for the line that reads

    [Graphic Options]
    texture_quality= -1

    Change this number to a value between -1 and 100 for a increase in picture quality. This will give some performance hit, but the increase in eyecandy is well worth it.

    [Graphic Options]
    texture_quality= 100

    There's a few more general things to keep in mind. The number of cars you draw ahead and behind will affect your FPS. The draw distance and mirror detail will affect FPS along with anisotropic filtering, lightmaps, reflections and shadows from cars or sturctures. Last but not least, Maximum Sounds Played has an effect on FPS. Lowering this to 8 seems to really help on many machines. These changes can be made under your options menu in the sims main menu screen. To tweak the most out of your system you'll want to play around with these settings until your happy with your FPS.

    You can also take control of your Virtual memory settings. Under: Settings/Controlpanel/System/Performance/Virtual memory Select "let me Specify" Ignore the Windows warning. Then set your minimum and maximum to the same setting. Let's say, at least 500mb each or if you can spare it 1000mb minimum and maximum. This will prevent your HD from resizing it's memory Swap file during racing and eliminate some stuttering that occurs during game play.It's best to defrag often or even partition your HD with a 1gig partition and assign your virtual memory to that.
  2. TheEgg

    TheEgg New Member

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    What about 512mb and 1gb video cards?

    I have a 512mb card but I used the 256mb setting and it appears to work fine.

    I CAN'T TELL THE DIFFERENCE BETWEEN 16-BIT AND 32-BIT...so I have it set to 16-bit to save FPS (I'm not sure 32-bit is even costing me fps bc I don't even see it making a difference)
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  3. Snoopy0626

    Snoopy0626 New Member

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    I have no idea where I found the this graphic tweaker form, it was so long ago more that like the site has gone

    nrtweak.zip.zip

    I find it does all the work for you
  4. Benzer

    Benzer New Member

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    3 people like this.
  5. Josh Mertz

    Josh Mertz #UnboltTheBull

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    Thanks for that Benzer! :D
  6. Alan Harkleroad

    Alan Harkleroad SRD Veteran Pixel Painter since 2009! Staff Member

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    Learned something today.

    With windows 7 using direct x 11 it changed some of the ways it did the grafix tweaks. I dont fully understand it yet. But i hope this helps anyone who needs it and uses windows 7.

    I have a 512 meg video card so the Texture setting in the rend_dxg file for me is this: 520085504

    The NRTweak utility tried to make me use this:251650048

    Also it wants the pool or block size to match that value. This took me from 100 FPS to 1 FPS. Dont do it. You can use your texture at the setting for your card and resolution. Regardless of the 256 card recognition limit. But dont touch the pool number. If you increase that one with the texture maxed out it will kill your FPS.

    Now i am back to clean and clear.

    [​IMG]

    see what i mean with the proposed pool size. Stick with the little one and max out your texture set and you will be rolling.
    1 person likes this.
  7. Johnson #48

    Johnson #48 New Member

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    Anyone rememeber the reflections twek that switched them from CPU to GPU
  8. Alan Harkleroad

    Alan Harkleroad SRD Veteran Pixel Painter since 2009! Staff Member

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    never heard or read about that. Didnt know you could do that.
  9. Alan Harkleroad

    Alan Harkleroad SRD Veteran Pixel Painter since 2009! Staff Member

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    would be awesome if you could incorporate NVIDA's physx system into the game for dirt debri etc. Looks great in Batman and COD MW2 so i think it would make NASCAR bad azz!
  10. Johnson #48

    Johnson #48 New Member

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    Think it had something to do with carmegashader
  11. darian8

    darian8 New Member

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    Nr2003 Frames Per Second Unusual Problem

    When i play nr2003 i have about 20 frames per second and have done everything to try to get them up but it doesnt work. anyway when i play the game it stays steadily in that area and then every let say 30 seconds it slows down. the game will go in slow motion and the frames will drop a little. have enditall and everything. please help me
  12. overdose

    overdose New Member

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    Maybe try configuring your NR2003 from OpenGL to Direct3D or vice versa?
  13. Fernando

    Fernando New Member

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    I've done the tweaks above, and installed the Bullring COT mod, but the game doesn't work anymore (even with i putting the settings as 512mb RAM, but i have 3GB). What i did wrong?
    Last edited: Dec 30, 2009
  14. quadmaster

    quadmaster New Member

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    Just wondering if someone could give me the original numbers in the rend_dxg.ini. was fooling around trying to get cockpit mode to not look so blurry ; changed some numbers and now forgot originals to start over!!
  15. S1RBubu

    S1RBubu New Member

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    delete or move the current one, then start NR2003, and it supposed to generate a new rend_dxg.ini for you automatically.
  16. Simcut

    Simcut New Member

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    *ignore dupe*
    Last edited: Feb 19, 2010
  17. Simcut

    Simcut New Member

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    Hey man,

    How on earth did you get NR Graphics Tweaker to work on Windows 7? it fails during install for me, doesnt want to register one of the .dll files, or did you click 'ignore' on that message?

    Please let me know :)
  18. Flozz

    Flozz New Member

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    these helped out a lot, made the logo's on the cars a lot smoother
  19. SpinDragun

    SpinDragun New Member

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    i used the nr graphics tweaker and think i did something wrong. i have 64mb of video ram, and when i used the NGT, it will cause nr2k3 to crash after the papyrus loading screen. so i used original core and rend_dxg to restore them (leaving player.ini alone) and the game loaded fine but the car still looks like this:

    [​IMG]

    what should i do?
  20. Mo Neenja31

    Mo Neenja31 Rocketman Banned

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    hey do i put Maxblocksize=524288 or my ram???
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