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Grip help at Daytona

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ckgordon24

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I am looking to make a good track ini for the pepsi 400. Looking for racing about like 2000's with the old car. I was wanting to know with line or grip modifier in the ini should I adjust to make the high line better? I want to go up there and i want to ai to maybe move up there some. Also I'm trying to have the effect of a slick and greasy track. Suggestons?


I should also note that this is for the papy track.
 
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fortine_oo

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To have different grip levels, in order to accommodate multiple, competitive racing lines, the track must have multiple "sections" (created in Sandbox, or other track-making program) to provide a way to apply the different grip values. The usual surface types used to accomplish this are asphalt, concrete, and paint (track.ini line "track_asphalt(concrete)(paint)_grip ="). Concrete has slightly more grip than asphalt at the same value, while paint has less. At higher values, concrete and asphalt are very "grippy", while paint at high values will still exhibit a slippery quality.
Getting the ai to use different racing lines is a lot harder. The placement of the lp's is paramount, but other track.ini values can aid the probability that the ai will use the available racing space. Beyond "ai_drafting_distance" & "ai_dlat_pad", "ai_squeeze_pcnt" & "ai_line_modifier" will make the ai more prone to "out-of-the-ordinary" driving. However, the ai will tend to (generally) follow the race.lp when unimpeded and only use an alternate racing line when forced to do so because of slower cars.
For a "slick or greasy track", lower grip values until you reach the desired effect.
 

ckgordon24

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Thanks fro the help. I have got a better understanding about track ini.
 
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