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Guess where !

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badhairday

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Latest update to work done so far.
Lighter Asphalt added and finalized pit textures.
Some wall logos added.
3d crowds added to ones already there to give it more of a premier race feel.

Still more logos to add.

Cheers

Sean
 

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badhairday

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The track is done ish.
Im still working on a few logos for pit wall but the track itself has gone of to J.R Franklin for Xmas dinner and to have its Ai and lp files tweaked.
Plus he will give it the once over and correct in places im not sure about.
Then Freddy AKA Wheatland is working on some asphalt and grass logo mips plus maybe billboards if he can find relevant pictures.
Then back to me for final touches and release.Then i will start the night version which should be the week after the release of the day track.
Bear in mind its Xmas week and im in retail with just 2 days off then back for the sales.The three of us involved in this track all have families and commitments over the festive period so i cant say when for sure i will release but as soon as we are happy with the finished thing you'll get it.

To all readers and their families have a great XMas break and enjoy.

Sean and family
 

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Brad H

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The track is looking great Sean.

One (minor) thing I noticed with the original is that the groove is dark all the way around the track, rather than just in corners.

It looks similar in your version, and was hoping this could be adjusted. I thought I read somewhere that this was related to distance between minrace and maxrace.lp but can't quite recall any more than that.

Cheers

Brad
 

Henderson

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To all readers and their families have a great XMas break and enjoy.

Sean and family

Alright, that was an incredibly adorable picture. The first one with you, the little girl, and the pig. If that's your daughter, then that's just precious... I am not one to like babies or little kids, but that is just too cute to not comment on.

Merry Christmas to you too!
 

badhairday

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Thanks
I used to work in a surf/skate shop and got them at cost.

Sean
 

wolfman2448588

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Progress so far is coming along nicely.
Pit road is fully functional,
Added new caution lights and pit control lights.
Added corner cone markers
Added some wall signage and grass logos (all fictional for the time being)

Sean

I know this is off topic but what do you run your graphics at? I see you have good graphics and 119 FPS. Just got a new PC and ive been trying to figure out all day how to get my graphics good with high FPS. I know how to do the tweaker and the Anti-Alishing and Anti-Filtering thing. It will be appreciated if you can help me. Thanks!
 

badhairday

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The track is coming along nicely.
All my side of the work is done,the pit stalls are in and the small details are just being reworked with a lot of help from J.R Franklin who has just sent me beta 2 of the lp files and setups.
The only problem at the moment is that Wheatland who was going to do some TSD's for me has become unavailable for reasons unknown to me.
So Freddy if you read this pm me to say wether you can or cant or if any painter out there can pick up then pm me please.
I would like to get the day version done so i can start on the night version and then release as a package.

Sean
 
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