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How long are your races?

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NascarForLive

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I race (yes, participating myself in the races) most of the time 10% and 15% races, but now for my league I'm going to run 20% races, because I like to race longer with my wheel so I get more skilled with it. I'm also going to change the track.ini files in such a way that the amount of laps that were ran in the previous Sprint Cup race are also my maximum amount of laps (so the Daytona 500 of 2011 was 208 laps, so my race would be 20% of 208 laps).
Also going to have a Budweiser Shootout of only 20% of 75 laps <:) short race!
 

Mustang

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I race for around 30-45 mins, when i can be bothered that is. Sometimes i can't find the time like i used too have loads of time on my hands.....

Hopefully i'll get a personel offline league running and i'll run that for around 45 mins a race. The offline league i do "Mustangs International Musclecar Champ" raced for 1 hour and a half at barbagello!
 

K.Chuck

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I like long races, nothing better than hanging in for three hours at Indy just to get spun into the wall in turn 1 by Landon Cassill. Top ten to 32nd. But sense my races are so long I know that it will be a few months till I have to race there again. I dont think the game would appeal to me if I just ran 30 minute races, an offline season would go by to fast.
 

Devin41

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I prefer longer races on short tracks, and shorter races on everything else with the occasional long superspeedway or road course race.
 

Willjr3129

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not that it matters but i run each series according to what they actually race. cts and nws races i'll run throughout the week and on saturday or sunday i'll run sc. CAN'T GET ENOUGH!!!!!
 

NascarForLive

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Oh and one thing for you guys to try out: at Talladega (or Daytona, but prefer Talladega), start completely in the back of the field and do a 5% race of 11 laps or so. Let's see if you can win! :D
 

Fisha695

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I don't remember the exact explanation but 512 laps is hard-coded into exe and it has to do with memory size or bits or something like that when they designed the game.

As for my races most of the time I run short-track stuff so they're 25-50 laps in length. Personally I prefer just hot-lapping though so I set practice to like an hour and just run that as long as I have time to or til I get bored.
 

The Captain

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Oh and one thing for you guys to try out: at Talladega (or Daytona, but prefer Talladega), start completely in the back of the field and do a 5% race of 11 laps or so. Let's see if you can win! :D

I've done it several times in 19 and 20 lap races, but can't say I've ever been to the front quick enough to do it in 11 laps.
 

Markfan

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I don't remember the exact explanation but 512 laps is hard-coded into exe and it has to do with memory size or bits or something like that when they designed the game.

Yeah, it has to do with the byte-size of the handler used for counting laps. It stops after 511 because it uses 2 bytes of RAM, I assume. 2 bytes (or 2 sets of 8-bit values) allow for up to 511 in binary. (11111111 = 128+64+32+16+8+4+2+1 = 255. Including 0, that amounts to 256 different values. Double of that results in 511 non-zero values)

That is how I believe it works, because if it was just one byte handling it, it wouldn't be able to go past 255, and if it was a 16-bit handler, it would be able to count all of the way to lap 65535.
 
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amidst tundra

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Kinda odd but I sorta run S&P if I don't have the time to run a full race, then I may run an hour or more if I have the time but then park it if I'm at the back or damaged and if I'm in with a chance for a top 20 I'll run full races 100% I tend to make sure in the .ini races do not run longer than 3 hours. I also run Nationwide at 60%, ARCA at 50%, Trucks at 40% and Mods at 30%.

I once got the ai to do 511 laps of Bridgehampton... which took almost 24 hours, I actually use a track called Craterlake and Brands Hatch for my two endurance races in my offline league (I use those tracks beacuse the attrition is somewhat lower than say Watkins Glen or Road America). I've also run roadies like Riverside and St.Petersburg and a number of Kurt/Fortine fantasy tracks up to 511 laps due to low attrition. Although I let the ai do most of the running.

I used to play Codemasters IndyCar Series 2005 game to 100% and actually won a season in that with the ai cranked up so I must be the Dario Franchitti of Nr2003 :/.
 

The Magic Boar

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Oh and one thing for you guys to try out: at Talladega (or Daytona, but prefer Talladega), start completely in the back of the field and do a 5% race of 11 laps or so. Let's see if you can win! :D

I have done it before at daytona
 

fatcatracing

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For my personal series I run 50 laps at all the ovals regardless of size. Road courses vary based on length but I usually run 20-25 laps.
 

turboplus661

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Question ? Does anyone add the " pit stop frequency ? When I race a championship season .. I race 25% length with 4X pit stop frequency.. I just figured 1/4 race I should even out the pit stops .Does Anyone else do this ?
 

fela

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Well, I'm driving 30 - 40 %, and I'm using 2x frequency... otherwise are pitstops very often... On some shorttracks, where is problem with AI pitting, I'm using 1x frequency and I'm driving whole race without pitstop....
 

denyerfan

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For Cup championships I run 40% @ 1x pits

For NNS and Truck - 50% @ 2x
 

4WideRacing

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I usually set the pit-stop frequency to where I have to do 1 or 2 pit-stops a race, I believe it's 2x.
 

ShadowKnight508

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The majority of the races I run in against the AI tends to be anywhere from 15% to 20% distance of the actual length. Road courses I run around 10%, since I am not so good at them -_-

However, when I do simulated races (with only AI racing), I run them at 50% on most tracks.
 

DEIfanatic

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I run 50% races in all divisions (Cup, Nwide, Truck). I did a Late Model season this past year too, and I did 100 laps at each track. That was pretty fun, I went around to all the different sites and got the most recognizable LM drivers from around the country. That was cool. I'm always on 2x, except for plate races. I do 1x on those so the field doesn't get strung out as easily on green flag pit stops.
 
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