Hey guys, just wondering how I increase the likelihood of A.I. cars crashing in the game. I put all of their aggression levels up to 100 and still no wrecking. Any ideas?
decrease AI drafting distance, increase the track skid plate, decrease ai grip and have less variance in the driver skills. With that, I turned Dover into a short survival race lol
papyai.ini file in the main folder, and respective tracks that you want to modify, as for diversifying individual driver abilities, I suggest using NRatings, I usually use a bulk modify of both min and max between 50 and 80 randomize, results vary and are usually quite interesting on track.