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Jaggies

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sonictherevenge

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I have followed most of the tweak guides I have found but still find it to be very jagged I dont remember it being that bad when I played a few years ago.. And tip here.. Thanks.
 

george9219

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I have followed most of the tweak guides I have found but still find it to be very jagged I dont remember it being that bad when I played a few years ago.. And tip here.. Thanks.

Hard to be of much help with that little information. System specs? Graphics settings?
 

sonictherevenge

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Everything on max.. I7, 4 gigs ram 9800 gt..
Here is my Rend.ini
[3D Accelerator Analysis]
PolyRate=100.36
AnisotropicLevel=2
TextureSetSize=27281408
BitsPerPixel=32
TestedFullScreen=1
Height=1050
Width=1680
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvd3dum.dll
Version=Product 9 Version 18.13 Build 3221
Vendor=NVIDIA GeForce 9800 GT


//////////Changed Anistotropiclvl from 2, to 9..
////////// cHanged Texture set size from 4194304 to 44


And Player. ini

[07gns]
SelectedCarFile=trg007e_mcclureHR.gns.car ; .car file name
SelectedCarFileMulti=trg007e_mcclureHR.gns.car ; .car file name
SelectedRoster=2007.lst ; .lst file name

[2013BR]
SelectedCarFile=1_j_mcmurray_br13.cup.car ; .car file name
SelectedCarFileMulti=1_j_mcmurray_br13.cup.car ; .car file name
SelectedRoster= ; .lst file name

[Aerodynamics]
employRoofFlaps=1 ; are roof flaps effective?

[Autochat Messages]
autochat_01=Pitting this lap. Pass HIGH.
autochat_02=Exiting pit. Pass HIGH.
autochat_03=Pass LOW.
autochat_04=Pass HIGH.
autochat_05=Going LOW.
autochat_06=Going HIGH.
autochat_07=Stay in line and work together.
autochat_08=Damaged and off pace.
autochat_09=Sorry.
autochat_10=Thank You.

[Black Box]
LastBlackBox=0 ; Most recently used black box
LastBlackBoxMode=0 ; Most recently used black box mode

[CLIENT]
ipxNode= ; Last IPX node used
ipxSubnet= ; Last IPX subnet used
lastDevSel=0 ; Last device selection
password= ; [access][/[boss]][=f.last]
phoneNumber= ; Last phone number dialed
sort_table_by=16 ; Columns to sort by
sort_table_forwards=1 ; Sort the columns forwards?
tcpipAddress= ; Last TCP/IP address used
userMode=0 ; Was the user a client or server?

[Control Options]
allow_normal_keys_for_driving=0 ; Allow non keypad/F-keys for steer,gas,brake
brakingHelp=1 ; Braking help enabled
racingLine=1 ; show racing line
shiftingHelp=1 ; Automatic shifting enabled
stabilityControl=1 ; Stability control enabled
steer_ratio=1 ; Enable low speed steering ratio override
steeringAssist=0 ; Steering assistance [0..100]
tractionHelp=1 ; Traction help enabled

[COT]
SelectedCarFile=SiC_40a_COT07.cup.car ; .car file name
SelectedCarFileMulti=1_Johnston_Fic.cup.car ; .car file name
SelectedRoster=2007.lst ; .lst file name

[cts07]
SelectedCarFile=trg107d_green.cts.car ; .car file name
SelectedCarFileMulti=trg107d_green.cts.car ; .car file name
SelectedRoster= ; .lst file name

[Dedicated Server]
DamageModel=0 ; index for amount of damage
DisplayAllOptions=0 ; Display all options or only a subset
DisplayPlayerList=0 ; Display player list
DoubleFileRestarts=1 ; double file restarts?
DrivingMode=0 ; arcade mode?
FixedSetup=0 ; force all to use same fixed setup?
FixedSetupFile= ; name of chosen fixed setup file
FullPaceLap=0 ; full pace lap?
hardcoreMode=0 ; force hardcore visuals and/or driving aids for everyone?
hardcoreModeLast=0 ; last used non-zero hardcore mode setting
NumAI=22 ; number of computer opponents
PitstopFrequency=0 ; rate at which fuel and tires are used
PracticeTime=20 ; number of minutes of practice
QuickRace=0 ; Only run a quick race
Race0= ; Next track at which to run a race
raceLength=10 ; percentage of total possible laps
RealisticWeather=0 ; Use realistic or constant weather
Repeat=0 ; repeat race0..raceN (0=forever)
RosterFile= ; name of the roster file
StrengthAI=70 ; percentage indicating AI strength
Temperature=70 ; temperature in degrees fahrenheit
UseAIOption=0 ; use computer opponents
WarmupTime=10 ; number of minutes of warmup
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH
YellowFlags=0 ; yellow flags?

[Effects]
debris=1 ; Debris on or off
dirt=1 ; Dirt on or off
dust=1 ; Dust on or off
filtering_level=2 ; Bilinear, Trilinear, or Anisotropic
fog=0 ; Fog on or off
lightmaps=1 ; Lightmaps on or off
reflections_on_cars=1 ; Reflections on or off
reflections_on_structures=1 ; Reflections on or off
shadows=1 ; Shadows on or off
skid_marks=1 ; Skid marks on or off
smoke=1 ; Smoke on or off
sparks=1 ; Sparks on or off

[Features]
animatedobjs=1 ; Animated Objects on or off
pitcrew=1 ; Animated Pit Crew on or off
steeringwheel=0 ; Animated Steering Wheel on or off
windshield=1 ; Windshield (+ buildup) on or off

[Gen6BR]
SelectedCarFile=Mike Payne.cup.car ; .car file name
SelectedCarFileMulti=1_j_mcmurray_br13.cup.car ; .car file name
SelectedRoster=2013_SHOW.lst ; .lst file name

[Graphic Options]
allow_setting_gamma=1 ; allow setting gamma and brightness
brightness=0 ; brightness adjustment [-50..50]
car_detail=2 ; 0=low, 1=med, 2=high
cockpitLookDeadZone=0.050000 ; 0-1 value for deadzone. 0 is no deadzone.
cockpitLookSmoothingTime=0.055556 ; Time value (secs) used in joystick smoothing
draw_ahead_distance=100 ; draw ahead distance [0..100]
draw_behind_distance=70 ; mirror draw distance [0..100]
enable_CarMegaShader=0 ; set to 1 to enable advanced shaders where applicable
enable_ShadowVolumes=0 ; set to 1 to enable shadow volumes
envmap_method=0 ; environment map rendering (0 = Hardware, 1 = Software)
field_of_view=69.401070 ; cockpit field of view, in degrees
force_no_DX_specular_effect=0 ; set to 1 to disable specular-only effect rendering
gamma=100 ; gamma correction [100..250]
lensfx=1 ; lens fx enabling
mirror_detail=2 ; 0=off, 1=low, 2=high
on_car_shadow_cockpit=1 ; 0/1 to disable/enable
on_car_shadow_disable_hw=0 ; set to 1 to disable HW optimization
on_car_shadow_max_lod=20 ; max lod of cars receiving on-car shadow
on_car_shadow_method=2 ; method of rendering on-car shadows (0 = disable, 1 = render world, 2 = render lightmaps)
on_car_shadow_min_lod=5 ; lod of cars rendered into on-car shadow
on_car_shadow_options=7 ; options (mathematically add values) for rendering on-car shadows (0 = none, 1 = object, 2 = cars, 4 = walls)
on_car_shadow_tex_height=512 ; texture height of on-car shadow texture
on_car_shadow_tex_res=128 ; texture resolution of on-car shadow texture
on_car_shadow_tex_width=256 ; texture width of on-car shadow texture
oppPitcrew_detail=2 ; 0=none, 1=low, 2=high
render_speed_weight=0 ; relative balance between speed & quality
texture_quality=-100 ; texture quality [0..100], -1 for auto
track_lighting=1 ; enable track lighting
track_specular=1 ; enable track specular
trkspec_subd_maxdst=75.000000 ; max dist for subdivision
trkspec_subd_mindst=50.000000 ; min dist for subdivision
trkspec_subd_minres=1.000000 ; min resolution for subdivision
TSObject_level=2 ; 0=minimal, 1=some, 2=all
world_detail=2 ; affects relative balance between speed & quality, Mirror Objects, and TSO's

[ip0]
addr=192.168.1.2 ; Informational only!

[Lesson]
last_selected= ; filename of the last viewed lesson

[Main Menu]
lastRaceType=0 ; the last race type chosen

[Max Opponent Cars Drawn]
ahead=22 ; max cars drawn ahead
behind=6 ; max cars drawn behind

[Misc]
clear_replay_each_session=0 ; Erase replay tape between sessions?
disable_chat_filter=0 ; Disable the chat filter
insane_track_detail=8 ; Extra detail for track during replay
log_chat_to_file=0 ; Log chat pad to a file
off_line_league_info=0 ; Export extra info?
showJoinLeave=1 ; Show player join/leave messages

[Multiplayer Client]
DamageModel=0 ; index for amount of damage
DisplayAllOptions=0 ; Display all options or only a subset
DisplayPlayerList=0 ; Display the player list
DoubleFileRestarts=1 ; double file restarts?
DrivingMode=0 ; arcade mode?
FixedSetupFile= ; name of the chosen fixed setup file
FullPaceLap=0 ; full pace lap?
hardcoreMode=0 ; force hardcore visuals and/or driving aids for everyone?
hardcoreModeLast=0 ; last used non-zero hardcore mode setting
NumAI=22 ; number of computer opponents
PitstopFrequency=0 ; rate at which fuel and tires are used
PracticeTime=20 ; number of minutes of practice
QuickRace=0 ; Only run a quick race
raceLength=10 ; percentage of total possible laps for race
RealisticWeather=0 ; Use realistic weather or constant weather
RosterFile= ; name of the roster file
StrengthAI=70 ; percentage indicating AI strength
Temperature=70 ; temperature in degrees fahrenheit
UseAIOption=0 ; use computer opponents
WarmupTime=10 ; number of minutes of warmup
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH
YellowFlags=0 ; yellow flags?

[Multiplayer Host]
DamageModel=0 ; index for amount of damage
DisplayAllOptions=0 ; Display all options or only a subset
DisplayPlayerList=0 ; Display player list
DoubleFileRestarts=1 ; double file restarts?
DrivingMode=0 ; arcade mode?
FixedSetup=0 ; force all to use same, fixed setup?
FixedSetupFile= ; name of the chosen fixed setup file
FullPaceLap=0 ; full pace lap?
hardcoreMode=0 ; force hardcore visuals and/or driving aids for everyone?
hardcoreModeLast=0 ; last used non-zero hardcore mode setting
NumAI=22 ; number of computer opponents
PitstopFrequency=0 ; rate at which fuel and tires are used
PracticeTime=20 ; number of minutes of practice
QuickRace=0 ; Only run a quick race
raceLength=10 ; percentage of total possible laps for race
RealisticWeather=0 ; Use realistic weather or constant weather
RosterFile= ; name of the roster file
StrengthAI=70 ; percentage indicating AI strength
Temperature=70 ; temperature in degrees fahrenheit
TrackDir= ; directory of last track
UseAIOption=0 ; use computer opponents
WarmupTime=10 ; number of minutes of warmup
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH
YellowFlags=0 ; yellow flags?

[Opponent Manager]
import_textures_with_compression=1 ; Enable texture compression on imported textures.
lastMode=0 ; the last texture mode viewed
show_only_active_drivers=0 ; Display only active drivers in the roster

[Options Menu]
lastOption=2 ; the last set of options viewed

[Other Options]
autohelp=1 ; tooltip-like context sensitive help on/off
dateFormat=0 ; Ordering of month, day, year
LapFormat=0 ; laps reported in time or speed
systemOfMeasurement=0 ; System of measurement used

[Paintkit]
save_textures_with_compression=1 ; Enable texture compression on saved textures.

[Personal Information]
drivingView=13 ; driving view
firstName=Michael ; first name of the player
lastName=Payne ; last name of the player
replayStandingsModule=7 ; current replay standings module
series=Gen6BR ; selected series dir
show_cockpit_in_mirror=0 ; is cockpit in the mirror shown?
show_external_gauges=1 ; are gauges in the external view shown?
showCommMeters=0 ; communications meters on/off?
showFrameRate=1 ; frame rate display on/off?
showGearAndSpeed=0 ; gear/speed indicator on/off?

[Player Records]
sim_mode=1 ; the last simulation mode filter
vehicle_type=0 ; the last vehicle filter

[SERVER]
admin_password= ; administrator password
auto_export_standings=0 ; Auto export if launched?
auto_leave_timeout=180 ; Seconds before auto leave race
auto_save_replay=0 ; Auto save replay if launched?
connection_type= ; Describe server's connection
latency_limit_enabled=0 ; Enable latency limit?
location= ; Where the server is located
max_latency=25 ; Milliseconds.
password= ; [access][/[boss]][=f.last]
server_name= ; Name of the server

[SIERRA]
connectHelpDisabled=0 ; Disable connection help?
enable_ratings_debug=0 ; Turn on server ratings debug?
epassword= ; Encrypted sierra.com password
ip_address_index=0 ; Which IP address to connect through?
lastAccountMode=0 ; the last set of account options viewed
password= ; Not saved. Specify on cmd line
save_password=0 ; Save password?
sort_table_by= ; Columns to sort by
sort_table_forwards= ; Sort the columns forwards?
user_id= ; Your sierra.com user id

[SIERRA_CLIENT]
chat_room= ; Selected sierra.com chat room
chat_server= ; Selected sierra.com chat server

[SIERRA_SERVER]
rtg_LPI_on=0 ; Enable LPI restriction?
rtg_min_LPI=1 ; Minimum LPI rating (1..255)
rtg_RC_max=10 ; Rating limit
rtg_RC_min=0 ; Rating limit
rtg_RC_on=0 ; Enable rating restriction?
rtg_SS_max=10 ; Rating limit
rtg_SS_min=0 ; Rating limit
rtg_SS_on=0 ; Enable rating restriction?
rtg_ST_max=10 ; Rating limit
rtg_ST_min=0 ; Rating limit
rtg_ST_on=0 ; Enable rating restriction?
rtg_SW_max=10 ; Rating limit
rtg_SW_min=0 ; Rating limit
rtg_SW_on=0 ; Enable rating restriction?

[Single Race]
AIStrengthType=0 ; manual or auto AI strength?
ASC=0 ; adaptive speed control?
DamageModel=0 ; index for amount of damage
DisplayAllOptions=1 ; Display all options or only a subset
DoubleFileRestarts=1 ; double file restarts?
DrivingMode=0 ; arcade mode?
FullPaceLap=0 ; full pace lap?
NumAI=38 ; number of computer opponents
PitstopFrequency=0 ; rate at which fuel and tires are used
PracticeTime=20 ; number of minutes of practice
QuickRace=0 ; Only run a quick race
raceLength=10 ; percentage of total possible laps for race
RealisticWeather=1 ; Use realistic weather or constant weather
RosterFile=2013_SHOW.lst ; name of the roster file
StrengthAI=70 ; percentage indicating AI strength
Temperature=70 ; temperature in degrees fahrenheit
TrackDir=Charlotte_Revamped_2012b ; directory of last track
WarmupTime=10 ; number of minutes of warmup
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH
YellowFlags=0 ; yellow flags?

[Sound Options]
maxSoundsHeard=18 ; Max simultaneous sounds heard
RadioInCarChat=1 ; allow chat while in car
RadioMsgDelivery=2 ; radio message delivery method
RadioMsgFreq=2 ; radio message frequency
RelativeVol_Crashes=1.000000 ; relative volume for crashes
RelativeVol_Misc=0.900000 ; relative volume for other misc sound types
RelativeVol_OppEngine=0.500000 ; relative volume for opponent engines
RelativeVol_PlayerEngine=0.600000 ; relative volume for player engine
RelativeVol_Skids=0.800000 ; relative volume for skids
RelativeVol_Spotter=1.000000 ; relative volume for spotter
RelativeVol_Undefined=1.000000 ; relative volume for undefined sound types
reportLaps=0 ; report laps
soundCrashesVolume=75 ; Volume for crash sound effects
soundDimension=1 ; Mono, Stereo, 3D
soundDriver=3 ; None, DirectSound, A3D, EAX
soundMasterVolume=100 ; Volume for master sound
soundOppEngVolume=75 ; Volume for opponent engines
soundOtherVolume=75 ; Volume for other sound effects
soundPlayerEngVolume=75 ; Volume for player engine
soundSkidsVolume=75 ; Volume for skid sound effects
soundSpotterVolume=75 ; Volume for spotter / crew chief
soundUIVolume=75 ; Volume for UI sound effects

[Testing]
DamageModel=0 ; index for amount of damage
DisplayAllOptions=0 ; Display all options or only a subset
DrivingMode=0 ; arcade mode?
PitstopFrequency=0 ; rate at which fuel and tires are used
RealisticWeather=0 ; Use realistic weather or constant weather
Temperature=70 ; temperature in degrees fahrenheit
TrackDir=bristol_2007 ; directory of last track
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH

[World Championship]
AIStrengthType=0 ; manual or auto AI strength?
ASC=0 ; adaptive speed control?
DamageModel=2 ; index for amount of damage
DisplayAllOptions=1 ; Display all options or only a subset
DoubleFileRestarts=1 ; double file restarts?
DrivingMode=0 ; arcade mode?
FullPaceLap=0 ; full pace lap?
lastEventDisplayed=0 ; the number of the last event displayed
lastSeasonSelection=2014.cup.sea ; the name of the last season chosen
NumAI=22 ; number of computer opponents
PitstopFrequency=0 ; rate at which fuel and tires are used
PracticeTime=20 ; number of minutes of practice
QuickRace=0 ; Only run a quick race
raceLength=10 ; percentage of total possible laps for race
RealisticWeather=1 ; Use realistic weather or constant weather
RosterFile=2007.lst ; name of the roster file
StrengthAI=70 ; percentage indicating AI strength
Temperature=70 ; temperature in degrees fahrenheit
WarmupTime=10 ; number of minutes of warmup
WeatherConditions=0 ; index of weather conditions
WindDirection=0 ; index of wind direction
WindSpeed=0 ; wind speed in MPH
YellowFlags=0 ; yellow flags?
 

jgegner

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Everything on max.. I7, 4 gigs ram 9800 gt..
Here is my Rend.ini
[3D Accelerator Analysis]
PolyRate=100.36
AnisotropicLevel=2
TextureSetSize=27281408
BitsPerPixel=32
TestedFullScreen=1
Height=1050
Width=1680
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvd3dum.dll
Version=Product 9 Version 18.13 Build 3221
Vendor=NVIDIA GeForce 9800 GT


//////////Changed Anistotropiclvl from 2, to 9..
////////// cHanged Texture set size from 4194304 to 44

Try this for a fix: In the rend_dxg.ini file, change the number used for "TextureSetSize=" to -1 (Example: TextureSetSize=-1). This enables the auto graphics setting and should clear up any blurry cars or track-side objects. Hope this helps.

James
 

sonictherevenge

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No nothing really looked any different.. I deleted the rend.dxg and rebuilt it and only applied that tweak and still looks super jaggie. Not sure what is going on.
 

hoodierocker

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Change it in the program settings for nr2003, 2x or so. Thats under the advanced image settings in the NVIDIA control panel
 

Grand-Al

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Hi Guys,

sorry for re-open this thread but i have the same problems. Its very jagged, i reinstalled it and i dont know what to do, i tryed in the nvidia user settings set some aa on off or programm forced also set aa 2x. Still very jaggy.

[3D Accelerator Analysis]
PolyRate=212.74
AnisotropicLevel=9
TextureSetSize=-1
BitsPerPixel=32
TestedFullScreen=1
Height=1200
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvd3dum.dll
Version=Product 9 Version 18.13 Build 3221
Vendor=NVIDIA GeForce GTX 780 Ti


i hope someone could help me out. would be great =)
 

andy88

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Here's the AA settings I use.

 

Harry Nurpplez

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Hi Guys,

sorry for re-open this thread but i have the same problems. Its very jagged, i reinstalled it and i dont know what to do, i tryed in the nvidia user settings set some aa on off or programm forced also set aa 2x. Still very jaggy.

[3D Accelerator Analysis]
PolyRate=212.74
AnisotropicLevel=9
TextureSetSize=-1
BitsPerPixel=32
TestedFullScreen=1
Height=1200
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvd3dum.dll
Version=Product 9 Version 18.13 Build 3221
Vendor=NVIDIA GeForce GTX 780 Ti


i hope someone could help me out. would be great =)

Have you tried these yet?

Sim Racing Design - Downloads - NR2003 Graphics Tweaker

[ame=http://www.youtube.com/watch?v=QIskLATqeaY]How To Optimize Your NR2003 Graphics - YouTube[/ame]
 

Grand-Al

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Thanks for the Help i tryed everything but still looks jagged ..... i attached a screenshot of my game, specially the lines far away are really jagged tryed to work with my aa on nvidia but i dont have exact the same settings you have =( hope someone could help me out
 

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Last edited:

T18

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to be honest, that's how every game looks on all my PCs, i guess it just doesn't bother me
 

kirbyfighter12

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Thanks for the Help i tryed everything but still looks jagged ..... i attached a screenshot of my game, specially the lines far away are really jagged tryed to work with my aa on nvidia but i dont have exact the same settings you have =( hope someone could help me out

This game is from 2003, and some thing's you're gonna have to sit back, sigh, and accept. (If only iRacing allowed further modifications :( )
 

Harry Nurpplez

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Yep, thats just how it looks even at full everything in and out of game.
 

grirvan

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I used to battle the same thing, then I found an article about Sparse Grid Super Sampling using NVIDIA Inspector.
My settings for NR2003:
1) set up your graphics preferences in the NVIDIA Control Panel 1st (I have mine on max graphics quality for everything)
2) set the below graphics settings in NVIDIA Inspector (all other settings will remain matching the NVIDIA Control Panel)
Antialiasing Setting: 8x Multisampling
Antialiasing Transparency Supersampling: 8x Sparse Grid Supersampling
Toggle FXAA On/Off: off
Texture Filtering LOD Bias (DX): -1.500
Texture Filtering Negative LOD Bias: allow
Vertical Sync: force on
Using this technique has eliminated jaggies "completely" for me.
 

wslates

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I used to battle the same thing, then I found an article about Sparse Grid Super Sampling using NVIDIA Inspector.
Using this technique has eliminated jaggies "completely" for me.

Wow! That sure as hell made the game look beautiful for me. I had been wondering why my GTX770 looked so crappy with this game. Now I don't have a jaggy in sight. Nice recommendations! :D
 

grirvan

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Yeah I have a 780ti and with these settings the NR2003 graphics are stunning. The only other thing I have tweaked is Toggle FXAA On/Off: off is what I use and it gives you extremely crisp graphics, on adds almost a bloom effect. It is a matter of preference. Glad this helped you!
 
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