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If Ctrl+X ain't working, go to file and "Open Direct X Mesh". And you should load is the .bmp file, not the template.
Maybe I have an old version of CarViewer, this is what I get when I click on the file menu:
If Ctrl+X ain't working, go to file and "Open Direct X Mesh". And you should load is the .bmp file, not the template.
When the mod files are available I prefer zMod. Why? Well the main reason is because you can save your work with any file name you want and then load that onto the mesh. If you're working on several different schemes at one time there none of that pesky 'overwrite-the-only-image-file-there-is' nonsense. And you can also reload any of your saved zMod scheme files from their last restore point. Very handy.
I don't really see how using a mask has anything to do with how CarViewer renders the image. A flat is a flat is a flat. I don't care if it's .bmp, .tga, .jpg, whatever. I've imported flats into both CarViewer & ZMod where some still had the mask visible and some didn't and I've never seen anything like that.
As stupid as this sounds...are you sure you're saving the right template on the right mod? Because that's what that looks like to me.
But if you're conteet just using CarViewer...OK. What do you do if no one has CarViewer files for the mod you want to work on?