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Looking for some tracks

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clearstatic

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I've been to nr2k3tacks and found the tracks I'm looking for but DEI-racing won't allow registrations I guess. I've tried.

This is what I'm looking for hope someone is willing to help out.

Darlington85

Bristol91 v1.1
 

clearstatic

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been there. posted there. the links to the sites listed do not have what I'm looking for.
 

nascarfan89

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Hey, Matt, any chance ya'll could sticky this thread so there is a "one stop shop" for questions like this, instead of 8 bazillion threads?

Just wonderin'. lol.
 

clearstatic

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The charlotte90 track has some black bars and what not in the turns. From the cockpit view they pass over like shadows but they look like a glitch of some sort. Anyone have any ideas on fixing this?
 

clearstatic

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The shadow thing worked. Thanks Thunder98.
Different track. Different issue. Darlington85. Under caution I had some ai cars drop out of line and drive up to the inside wall then go back to getting into line. Also under caution I had some ai cars run against the wall to the point in which they stopped. Anyone have ideas for that?
 

Thunder98

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IIRC the Darlington85 track was still in alpha at the time of it's release, I don't think the AI ever got fixed.
 

clearstatic

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Ok, last question...well probably not but last one I can think of. Is there a way to delete the safer barriers on tracks?
 

fortine_oo

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Darlington85. Under caution I had some ai cars drop out of line and drive up to the inside wall then go back to getting into line. Also under caution I had some ai cars run against the wall to the point in which they stopped. Anyone have ideas for that?


I didn't observe ai going toward the wall and stopping, but the ai that go toward the wall are using pit1 and are anticipating passing the cars pitting on pit0.

There needs to be a lot of changes to get the ai pitting to work properly.
1) the pit lp's aren't positioned to get the ai out of the racing line safely nor onto pit road smoothly, track.ini values aren't in sync with the pit lp's location
2) merge_to_pit_line_dlong + merge_to_pit_line_length; these values put the ai past pit entry making it almost impossible for the ai to get cleanly onto pit road
3) pace_speed_limit_mph = 45 & (pit) speed_limit_MPH = 70; causes car order problems because of pit0 and pit1 configuration (problem compounded by pit1's incorrect configuration), make pace and pit speed the same or pace speed faster than pit speed
4) pit1 pit road is not (completely) designated as pit road subsurface, non-clearable pit penaties will occur. Modification to the ptf is the only remedy to correct the pit1 pits.



Ok, last question...well probably not but last one I can think of. Is there a way to delete the safer barriers on tracks?


Yes.
Change the mips, either re-assign the mip(s) being used (requires opening the ptf with sandbox and modifying the ptf), or rename the mip(s) you want to use with the safer barrier mip(s) name(s) (doesn't require modifying the ptf, but it may be difficult to figure out exactly which mips are being used without at least opening the ptf).
 
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