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NASCAR Simulators Not Toys Anymore?

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zaw24fan

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Here is a little something-something on NR2003, er at least the computer simulators

Racing simulators are nothing new; there was even a NASCAR-licensed racing sim on the market from 1999 through 2003, and the developers of that title recently formed a new company, iRacing, that launched a broad-based simulator last August. Sim Factory has been around since 2006, but its first attempts to get NASCAR teams to share data about how the race cars handle were met with closed doors. That kind of information was considered secret, and organizations weren't giving it out. That began to change once NASCAR introduced its new Cup car. Suddenly there was a treasure trove of information on the old car that teams didn't need anymore, and Coulter was successful in getting some organizations to part with it. The result was the vehicle in Sim Factory's popular ARCA title, a car that experts say performs very much like the real thing.
 

dalejrgamer

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They're still toys if you don't take it seriously...if you know what I mean.
 

biker4

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I am hoping that this might stimulate some action from Sierra/Papyrus to get back into it. It would give them a whole new avenue for merchandising, and be great for us at home!
 

88fan

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I am hoping that this might stimulate some action from Sierra/Papyrus to get back into it. It would give them a whole new avenue for merchandising, and be great for us at home!

I hope so too because i have played EA Sports NASCAR games and they just...SUCK if Sierra/Papyrus get back to making the games that would be great with better technology these days than back in 03 the game would look better (not that it looks good for its time) it would also be more realistic!!!
 

beatnik

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I am hoping that this might stimulate some action from Sierra/Papyrus to get back into it. It would give them a whole new avenue for merchandising, and be great for us at home!

Papyrus = iRacing.com for the most part. So check out their Late Model and hopefully soon the Impala SS will debut on there.
 

88fan

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Papyrus = iRacing.com for the most part. So check out their Late Model and hopefully soon the Impala SS will debut on there.

yeah but dont you have to pay to use iRacing:confused:
 

zaw24fan

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wow, looks like this post is gettin busy
 

beatnik

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yeah but dont you have to pay to use iRacing:confused:

Yeah that's the only negative so far, but to me the membership fee is worth it as long as the wreckers stay in the rookie class and content keeps being added.
 

MattSRD28

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I played EA's "new" NASCAR Arcade game (Dale Jr drives a red #8, etc) in a WDW arcade a few days ago, and I just had to LOL at it.

Racing at Daytona, drafting at 180-190 is fun, but do it for 3 consecutive seconds, and you can move out of the draft and experience a "boost" that sends the car into 220-230mph according to the on-board speedometer (yeah) and you can pass 4 cars in half a lap. At Lowe's, the car must be slowed to 130mph in the center of the corner, or it hits the wall coming out of the corner. This earns Lowe's the label of "hard" difficulty. When attempting to take the lead at any track, the leader routinely rides, or attempt to ride, you into the inside/outside wall, at least crashing himself if he doesn't crash you. It completely leaves reality behind, yet arcades have no qualms about charging $1.50 - $2 per race.

What I don't understand is that EA has seriously deep pockets. This means their simulators of other sports such as NFL, NBA & MLB have apparently been great products for fans of those sports. Are those as laughably unrealistic as their NASCAR games are? If so, why are they so popular and make all the $$$ they do? If not, why can they do NFL, NBA, & MLB so well, but NASCAR so horribly?

NASCAR should put EA's feet to the fire to create a much better product because arcade games like the one I played do nothing to increase NASCAR's image or make NASCAR seem more intriguing to new, young fans. The young fans will tune into the race, wonder why they aren't seeing the real cars have 220-230mph boosts, and change the channel back to The Suite Life on Deck or whatever they're watching nowadays. It's an unbelieveable waste of an exclusive license.
 

Alex Kessler

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I agree with Davey. I haven't gotten a new EA NASCAR game since I bought my first one in 2004. I only played that one for one day before I couldn't take it anymore. When I want to drive an unrealistic racing game, I use NFS.
 

DPawlak

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Yeah that's the only negative so far, but to me the membership fee is worth it as long as the wreckers stay in the rookie class and content keeps being added.

I'm IRacing and not looking back...
 
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dixieboy89

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I played EA's "new" NASCAR Arcade game (Dale Jr drives a red #8, etc) in a WDW arcade a few days ago, and I just had to LOL at it.

Racing at Daytona, drafting at 180-190 is fun, but do it for 3 consecutive seconds, and you can move out of the draft and experience a "boost" that sends the car into 220-230mph according to the on-board speedometer (yeah) and you can pass 4 cars in half a lap. At Lowe's, the car must be slowed to 130mph in the center of the corner, or it hits the wall coming out of the corner. This earns Lowe's the label of "hard" difficulty. When attempting to take the lead at any track, the leader routinely rides, or attempt to ride, you into the inside/outside wall, at least crashing himself if he doesn't crash you. It completely leaves reality behind, yet arcades have no qualms about charging $1.50 - $2 per race.

What I don't understand is that EA has seriously deep pockets. This means their simulators of other sports such as NFL, NBA & MLB have apparently been great products for fans of those sports. Are those as laughably unrealistic as their NASCAR games are? If so, why are they so popular and make all the $$$ they do? If not, why can they do NFL, NBA, & MLB so well, but NASCAR so horribly?

NASCAR should put EA's feet to the fire to create a much better product because arcade games like the one I played do nothing to increase NASCAR's image or make NASCAR seem more intriguing to new, young fans. The young fans will tune into the race, wonder why they aren't seeing the real cars have 220-230mph boosts, and change the channel back to The Suite Life on Deck or whatever they're watching nowadays. It's an unbelieveable waste of an exclusive license.

Yeah everytime I play that game at Andretti's in Roswell, Ga I'm always beating everyone and have a completely clean racecar, then somebody will come flying by me completely missing the front clip offa the racecar beating the fence down and running into everybody but the pace car (which stays on pit road probably the only reason why! lol) because of that stupid boost... I hate that game... lol
 
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