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NR2003 Sandbox setting up track help?

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starsxxx

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So I have a track done that is a oval with 1,000 mile straights. I seen video to make it and they don't tell you how to get it to work in the game. How can I get it to work in the game? I tried and tried, just cant get it to work right.
 

T18

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well... i can tell you from exp that a track with two 25mile straights, and it don't really work in that you drive clean thru the sky box. I suspect that 1k miles breaks the game out right.
 

starsxxx

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well... i can tell you from exp that a track with two 25mile straights, and it don't really work in that you drive clean thru the sky box. I suspect that 1k miles breaks the game out right.
Well or there might be a track with a long straight with a huge bank. I saw a video on youtube with that he when 1,000 miles per hour.
 

Mystical

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It's a bit more complicated than "how to make track work". Your best bet is to follow this guide here to find tutorials, they provide you with everything you need for the track to load properly in the game: Track making basics
 

riviera71

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a track.ini and a fast.cup.sim (arcade.cup.acd if you run in arcade mode) in the trackfolder should do the trick for a testing session. Do not add lp files from any other track, if it isn't lp files created on that exact track (geometry) it'll cause the sad "could not load track.." message to appear.

edit: oh, and make sure your ptf (and .dat if you've gone the extra mile to make one) and the trackfolder are named exactly the same.
 
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starsxxx

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Here is what is in my folder
 

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fortine_oo

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1 kb for a ptf file seems unlikely, even for a basic track layout. Try removing that file (fox_2014[.ptf] ).
 
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