Alan Harkleroad
SRD Site Administrator
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As Matt has referenced above. We are well exceeding the limitations of the game with all the content of today. To use that you need some good hardware.
I tested 3 forms of car-sets for this mod. 1024 uncompressed, 2048 Compressed and 2048 Uncompressed. At each level the cars double in size of per individual car-file. Take that into account with any mod you run. For a good reference.
1024 = 1.2 to 2 MB in size per car
2048 Compressed = 2.3 to 4.5 MB in size per car
2048 Uncompressed = 5 to 8 MB on average per car
Numbers in this list assume a 512 by 512 pit crew. If you make that bigger the car file size will increase as it is a sum of its parts.
Also it helps when you save as TGA 32bit vice 24 bit. No one site is standard with this stuff so when you start mixing and matching cars from all over the place you get inconsistent and very hard to troubleshoot results.
Now also remember depending which car-set you run to do the following...multiply that number above in reference to average car size by 43 (Assumes a full car field), add that to the resources your track takes up, the mods resource usage and you get a good idea where your visual memory is going to be allocated. Thus to run a stable FPS with most 2048 paints and the hi res tracks you need a good 2GB memory card.
In my testing my FPS was between 35 and 70 FPS when running a full field of 2048 Uncompressed cars on the NXS mod. @ 1080P resolution
My spec's if you want to know what I have under the hood to do it.
FX 8350 4.0 GHz Liquid Cooled
ASUS Crosshair V Formula Z Motherboard
32 GB of Ram @1866
Powercolor 7870 GHz Edition 2GB Video Card
Sound Blaster Recon 3D PCI-E (Quad Core Sound Processor .... helps with all the new games offloading sound to a separate device)
500 GB SSD Samsung EVO 850
1 TB SSHD Seagate (Game Drive)
1 TB SSHD Seagate (Paint Drive/Music/Video Encoding)
750W Gold Certified PSU Thermaltake Modular
I tested 3 forms of car-sets for this mod. 1024 uncompressed, 2048 Compressed and 2048 Uncompressed. At each level the cars double in size of per individual car-file. Take that into account with any mod you run. For a good reference.
1024 = 1.2 to 2 MB in size per car
2048 Compressed = 2.3 to 4.5 MB in size per car
2048 Uncompressed = 5 to 8 MB on average per car
Numbers in this list assume a 512 by 512 pit crew. If you make that bigger the car file size will increase as it is a sum of its parts.
Also it helps when you save as TGA 32bit vice 24 bit. No one site is standard with this stuff so when you start mixing and matching cars from all over the place you get inconsistent and very hard to troubleshoot results.
Now also remember depending which car-set you run to do the following...multiply that number above in reference to average car size by 43 (Assumes a full car field), add that to the resources your track takes up, the mods resource usage and you get a good idea where your visual memory is going to be allocated. Thus to run a stable FPS with most 2048 paints and the hi res tracks you need a good 2GB memory card.
In my testing my FPS was between 35 and 70 FPS when running a full field of 2048 Uncompressed cars on the NXS mod. @ 1080P resolution
My spec's if you want to know what I have under the hood to do it.
FX 8350 4.0 GHz Liquid Cooled
ASUS Crosshair V Formula Z Motherboard
32 GB of Ram @1866
Powercolor 7870 GHz Edition 2GB Video Card
Sound Blaster Recon 3D PCI-E (Quad Core Sound Processor .... helps with all the new games offloading sound to a separate device)
500 GB SSD Samsung EVO 850
1 TB SSHD Seagate (Game Drive)
1 TB SSHD Seagate (Paint Drive/Music/Video Encoding)
750W Gold Certified PSU Thermaltake Modular