Latest resources

61 - Aisin Supra - NAS daniele
5.00 star(s) 3 ratings
Downloads
148
Updated
42 - Unsponsored Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - A-Game Mustang - TAL daniele
5.00 star(s) 2 ratings
Downloads
120
Updated
13 - Janiking Supra - ROA daniele
5.00 star(s) 2 ratings
Downloads
119
Updated
66 - Litf Kits 4 Less Supra - MAR1 daniele
66 - Litf Kits 4 Less Supra - MAR1
5.00 star(s) 3 ratings
Downloads
132
Updated

pit times

Status
Not open for further replies.

Willjr3129

Senior Member
SRD Member
Messages
527
Reaction score
409
is there any way to speed up pit stops to about what they're running today, like in the 13's. Also is there anyway for the yellow to be more sensitve like as a car spins and sometimes there is no yellow:-/
 

skill13

Senior Member
Messages
538
Reaction score
68
I don't know how to make cautions more sensitive, but if you want faster pitcrew times, you can adjust the pit crew ratings in the opponent manager section. When you click on ratings on any car, (player car or ai car), find the pitcrew section. Then adjust the ratings until it should have a min/max of 100. I haven't tested it, but it should work.:D
 

Willjr3129

Senior Member
SRD Member
Messages
527
Reaction score
409
i'm pretty familar with all the ratings but i've never seen any pit stops in the 13's though
 

jgegner

Find New Roads
SRD Member
Messages
4,095
Reaction score
1,154
Thread moved to the NR2003 General Discussion forum.

James
 

Markfan

Sim Racing Designosaur
SRD Member
Messages
6,216
Reaction score
1,889
From personal testing, modifying the pit crew ratings does not change how quickly they carry out a stop. There isn't a way to shorten the times.
 

T18

Senior Member
SRD Member
Messages
865
Reaction score
558
More or less the answers are both no.

Stop time is pretty much coded in.

The yellow flag behavior is based on a few things the biggest being a yellow is only throw for stopped and spun cars on the racing surface with car coming, for example if the last car in the pack spins it may not go yellow and often will not. The area defined as racing surface is set in the ptf. The game will also go yellow for debris which normally means a car have been destroyed off the racing surface. The third trigger is a car blowing a motor and failing to reach the pit before slowing to a crawl or stopping, this is seen online more.

However there is a forth fail safe trigger.
Set an autochat to be !yellow$
when you hit that key it will send an admin command intended for online racing that will throw a yellow
 

Harry Nurpplez

Making a comeback!
SRD Member
Messages
4,788
Reaction score
1,574
However there is a forth fail safe trigger.
Set an autochat to be !yellow$
when you hit that key it will send an admin command intended for online racing that will throw a yellow

While on that subject a few months ago I could do this(completely offline) but now for some reason I can't. I still have chat turned on but when I hit the H key all of the online commands are greyed out. Didn't change anything that would effect this and obviously yellows are on.
 

T18

Senior Member
SRD Member
Messages
865
Reaction score
558
you don't hit h, you just hit the # key that matches the autochat you assigned.
 
Status
Not open for further replies.
Top