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Possible track creation???

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Jonny683

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If it helps, someone did a NR2K3 Carset for the Cup 90 mod with paints from the CARS movie. Included the windsheild eyes as well.

Would it be easy to just use Dover? If you edited Bristol, it take more work, where as with Dover its already 43 stalls (39 or 40 cars for the original track) and all you'd need to do is edit the grandstands to that of the one from Cars.

I know the ending movie race was/is based off California Speedway (Cali speedway before the name change)

My question is can we get the CARS 2 tracks in? I yet to see the movie but a night Singapore like Street circuit would be pretty bad a$$
 

jacobc62

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I had another great idea! Create a mod based off of the vehicles in the film!
Chevy body would be like the 123 No Stall or 28 Nitroade cars, Dodge woule be similar to the #52 Leak Less car, Ford would be the #58 Octane Gain car's body, and the pontiac/toyota body shape would be a slightly diffrent shape, but still be similar to the above mentioned Chevy body style.

Temps could include a spot for you to paint the eye color for the car you're painting!

Comments?
 

DanAsher26

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You're talking about creating things that take months, if not a year or more, to fully complete. These ideas all seem a little far fetched.
 

Kenny

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I had another great idea! Create a mod based off of the vehicles in the film!
Chevy body would be like the 123 No Stall or 28 Nitroade cars, Dodge woule be similar to the #52 Leak Less car, Ford would be the #58 Octane Gain car's body, and the pontiac/toyota body shape would be a slightly diffrent shape, but still be similar to the above mentioned Chevy body style.

Temps could include a spot for you to paint the eye color for the car you're painting!

Comments?

The Cup90 body shape is somewhat similar to the Cars bodies, the only big difference is the shape of the spoiler.
 

Jonny683

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Why not just do this?

 

amidst tundra

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There's a lot of tracks I'd like to see created for the game... real ones, not slight fantasy edits.
 

Jonny683

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I'd like to see a lot of tracks in game, but I prefer Fantasy Tracks to real, cause you can play around with effects and features.
 

jacobc62

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Ok, how about just creating a carset for Cup2003 mod, using current-day templates found here at SRD using the same basis as my proposed idea for the mod?

How does that sound?

Also, I really don't care how long the track takes, Not even if it takes years to make. I would still like the track for NR2003 since I'm a huge fan of the movies, AND fictional tracks.
 

Jonny683

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It wouldnt be hard to find all the Piston Cup cars

:google_it_noob:
 

Brad H

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Firstly, let me say that none of these ideas appeal to me at all. However, I'm sure my 3 yr old son would think it is a great idea as he watches the film at least once a week and anytime I sit down to race, he want to drive! Of course, he can't reach the pedals so I have to do that for him. Anyway, I degress.. the point is that whether you like the idea might be determined by which generation you are.... I suppose those under 18 would like it, and us old guys not so much.

However, the way you have described it - getting the tracks to look like the movie but doing a carset based on the original bodies just would not look good at all, and I think you would be disappointed once you saw it.

You would need a lot of permission from a lot of people who probably don't normally co-operate [edit: I mean collaborate on projects with each other, not suggesting anyone is uncooperative!] to do this (so probably unrealistic), but the only way I see it being effective is to make a mod with 4 cars, using bodies from 4 different mods (asssuming you don't want to make car bodies from scratch).

1. Lighning McQueen is a COT with a wing (SS.net COT)
2. Strip Weathers is a 70 Superbird (DMR 1970SS mod)
3. Chick Hicks is an square mid 80's (the pits? Aerowars 88) car - maybe a Chevy or a Buick?
4. All the rest don't really matter, so you could just pick something for them.

You seem to be worried about minor details on the track, when the entire effect is likely spoiled by not having the cars looking anything like what they did in the film. After all, the race is about 3 cars, and if these main characters don't look realistic, then what is the point.

Cheers

Brad
 
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jacobc62

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1. Lighning McQueen is a COT with a wing (SS.net COT)
2. Strip Weathers is a 70 Superbird (DMR 1970SS mod)
3. Chick Hicks is an square mid 80's (the pits? Aerowars 88) car - maybe a Chevy or a Buick?

Now, I'm not trying to sound nitkpicky, but I do want to point a few things out:
1. Lightning in the 1st film was a COY car, and (to my knowlage), was supposed to have a car body similar the #28 or #123 cars I mentioned before.
2. No other Cup car in Cars 1 looked like "Mr The King" (I also thought his last name was 'Walkins')
3. As with Lightning, Chick is a modified version of the #52 or #92 cars in the film. (He was also supposed to be a more-reckless-than-Earnhardt Sr personality.)

Now using "barrowed" body styles would work....
Chevy would be the cars from the Cup2003 body (using the Ford model since it was the flattest of the 4 NR2003 body styles
Dodge would be an Aero88 body that looks closest to the body styles used in-film
Ford is iffy, because you have cars like the #58 and #64 cars.
pontiac is almost nonexistint.
 

Kenny

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I don't really think you could take a car model from a few different mods and make them into one :ehh:
 

Jonny683

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Um....why not just use the CARS cup 90 Carset complete with windsheild eyes?

I tried looking for it, cant find it. So...

:google_it_noob:
 

Brad H

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Jacob,

The whole point is that the film mixes cars from 1970 - 2007. You are not going to create that effect by painting a carset on an existing mod. I was really trying to illustrate a concept rather than specify exactly which bodies fit on which cars. You can argue details as much as you like.

But, since you want to go into details instead of thinking about it as a concept that needs refining and developing, I will respond to your objections.

re 1. yes, it is cars 2 that he has the wing
re 2. You are missing the point... there are only 3 race cars that matter and the king is 1 of the 3. There are only 3 cars racing in LA, and in the first film, the rest are just there for chick hicks to wreck. Hence you need a superbird.
re 3. Missing the point again. Chick Hicks is the important car, the rest are just for interesting wrecks. Repeat - there are only 3 cars in LA!

Johnny, I wouldn't use cup 90 as those bodies don't look like any of the main characters. From what I remember, if any decade is not really represented, it is 90s

Anyway, this is the end of my contribution to this topic - my intention was to give you an idea as to what I thought would be worthwhile - not to specify, and argue over all the details. It would take a bit of research to figure out exactly which bodies would be best suited for the cars (except the King).

Cheers

Brad
 
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Jonny683

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Brad, read:

I don't really think you could take a car model from a few different mods and make them into one :ehh:

I asked about that and was told with out the source files, theres a no go.

In other words your S.O.L. in that department.

I asked about a Le Mans mod though, same applies.

So as Raybee1970 told me (Cool dude btw, knows his stuff), you are better off making the mod from scratch.
 
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Kenny

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Yeah, just better off with the carset for Cup90s ;)
 

Jonny683

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Yeah, just better off with the carset for Cup90s ;)

If you can find it...

And Brad, The cars Featured in the movie were based to reperesent each character. I think Pixar didnt care for nascar Lore.

The King is old, and thus based off a 1970 Dodge Daytona Superbird
Chip Hicks was based of the 90's era boxy stock cars that flourished with sponsors.
McQueen was based in CARS 1 off the COY, and in Movie #2 the COT.

The rest of the characters dont really matter, except Hudson, who was based off the Hudson Hornet.

The rest of the field you can determine in this image:







Oh and Proof Motor Speedway of the south is based off Bristol:


:p

And speaking of Fictional Racetracks:
(y)
 

amidst tundra

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I don't mind fictional tracks if they have an edge of realism to them, but ludicrously banked or"fun" fantasy tracks don't tickle me, much like the concept of a mod based on a Pixar movie that will be constrained by the graphical architecture set up by Papyrus (you're not going to get that bulbousy, cutesy, bloom effect look of a Pixar movie)... obviously each to there own. I'm a short track and road course enthusiast. Love seeing new tracks in those corners, just downloaded and deleted so many gimmicky fictional road courses because they felt so false or silly.

Now mods based around the WTCC or a proper DTM or an updated version of the Aussie V8 or ALMS would be awesome, but I don't think you appreciate how much work goes into them. Talk to Dan Nisbet, he scratch built his own mod singlehandedly, that takes dedication as most mods are the combined efforts of many people over periods in excess of six months. If you want to go ahead and do it, all power to you, but I do wonder what percentage of mods for nr2003 ever saw the light of day.
 

PepsiRacer4

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If you guys would like, I have the mod and cars because my little brother wanted, so I could upload it to Mediafire or whatever.
 
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