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PSP8 and Gimp

Gene Evans

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Just a quick question. When I use PSP8 to open the 2015 Omega Ford truck template I only get a background layer. If I use gimp to open the exact same file it will open up with all the layers. What can I do in Gimp to modify the truck file so it will open with PSP8? How would I export or save the truck file in Gimp to open in PSP8.
 

CAkin24

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The template likely has too many layers. I think 100 layers is the maximum for PSP8. Open the template in Gimp and delete some unnecessary layers or merge some layers together. Save the template as a .psd and then go back into PSP8 and try opening it. It should work now, so long as the layer count is under 100.
 

WoofGM

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Nice general idea Chris , but in this case that is not the problem. What was not mentioned, was the templates were created in Photoshop. I know as I did the originals. the program Gene is using does not convert nor does it import psd files in layers. s for some time. Only way around this is to create them or export them in a PSP compatible.

However there is a psp Ford template that was posted on the Om3Ga site for the mod since Jan 2015. Does that one not work for you?
 

Gene Evans

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All the templates works fine. Just this particular Ford Truck file not working.
 

Saan Anguish

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I can confirm it's not working. I downloaded it and tried to open it in PSP8 as well, and it only has the background image.
 

crazyboy335

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PSPX5 opens every layer as a single image and very quickly overloads my system with a BER template. I'd advise sticking to GIMP for painting if you can't find a workaround.
 

Alan Harkleroad

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Just some clarification. In PSP-X and beyond the reason a PSD will be condensed into one flat file is if it runs into a layer setting from PSD that it has no corresponding match.

Both programs have a layer setting called overlay for example so it can read that. But both do not contain layer settings called Linear Burn, that is exclusive to PS. So if you have a linear burn layer in a PSD file and try and open it in PSP it wont know how to handle it, and in an effort to resolve the error it rasterize's the file into a flat layer. Its just program file type compatibility.

Layer count is irrelevant in PSP-X and newer. Also PSP also doesnt handle grouping the same way as PS does in PSD files. So if you have groups -> sub groups -> and so on. Then PSP sometimes cant read down that far in PSD format. It has a different structure for grouping in PSP
 
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