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Ran a race at Daytona and a question about guages

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psugorilla

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This mod is fun so far. I get decent FPS on my machine so good job on that.
I ran my first race on it at the stock Daytona night.
I didn't get any pictures and forgot to save the replay but thought it was funny enough to tell.

Took the white flag and heading into turn 1 the 52 was scary slow (might have came out of the pits) but he pulled a Kevin Lepage (even funnier since lepage drives that car sometimes) and pulled right up in front of the leader wrecking the entire field. I think 2 cars in the lead pack of like 30 managed to get through. Nemechek finished 2nd with a wrecked race car.

My guage questions is, I run far chase view, the external guages are extremely pixelated and jagged around the edges and makes them hard to read.
Does anyone else have a similar issue or is it just my settings on my machine?

Thanks guys
 

HMAC80

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I'm pretty sure it depends on the track you are using. For some of my tracks, everything is incredibly blurry. For others, everything is really clear. Maybe you should try it somewhere else to see if it's not just Daytona.
 

Ian S

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yeah the game is running out of texture memory so it's compressing stuff, that's what causes that, running nrgraphics tweeker can sometimes fix it, especially if you have the texture memory setting abnormally low (papyrus setup software did this)
 

Elio Lugaru

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Do what worked for me.
Set TextureSetSize to -1
It's worked wonders for me. might work for you too!
 

Mistwaver

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Use this script to set your texture size in your rend_dxg or rend_ogl.ini file. It has worked a lot better for me than just setting it to "-1" or just adding a "-" in front of the number. To use it, just save the code as an html file and open it with any web browser.

Code:
<script type="text/javascript">
function calc() {
for (i=0;i<document.setsize.bit.length;i++) {
if (document.setsize.bit[i].checked) {
user_input = document.setsize.bit[i].value;
}
}
document.setsize.result.value = (document.setsize.mb.value * 1048576) - 4 * document.setsize.hor.value * document.setsize.ver.value * user_input;
}
</script>
<form name="setsize">
<input type="text" name="mb" value="512" size="4" onchange="calc()">videocard memory
<a href="http://www.techpowerup.com/gpuz">gpu-z</a> utility to view info of your videocard<br>
<input type="text" name="hor" value="0" size="6" onchange="calc()">horizontal resolution<br>
<input type="text" name="ver" value="0" size="6" onchange="calc()">vertical resolution<br>
<input type="radio" name="bit" value="2" onchange="calc()">16bit color<br>
<input type="radio" name="bit" value="4" CHECKED onchange="calc()">32bit color<br>
<input type="button" onclick="calc()" value="process">
<br>
texturesetsize<input type="text" name="result" value="">
<SCRIPT type="text/javascript">
document.setsize.hor.value = screen.width;
document.setsize.ver.value = screen.height;
calc();
</script>
</form>

This was not written by me, but I've been using it and it works like a charm I'd never forget about. All credits go to the Revamped Reloaded forums.

Secondly, go into your "player.ini" file and change your texturequality from -1 to 100. This will keep it from trying to auto detail the graphics.
 
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