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[Release] ISM 2019 BBMC

Discussion in 'NR2003 General Discussion' started by Rufio2031, May 31, 2019.

  1. WarMaKin

    WarMaKin Well-Known Member

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    Thanks so much for this masterpiece!!!!
     
    Rufio2031 and halfwayglad like this.
  2. Rod

    Rod Member

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    Thank you very much for this. This is GREAT!
     
    Rufio2031 and halfwayglad like this.
  3. InsideLine

    InsideLine Hey Man! Careful there's a beverage here!

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    Thank you to everyone involved with this! Fantastic work!
     
    Rufio2031 likes this.
  4. Jakub Smetana

    Jakub Smetana Well-Known Member

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    Amazing track guys!
     
    Rufio2031 likes this.
  5. J.R.Franklin

    J.R.Franklin Well-Known Member

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    If you've worked on the A.I. for a number of tracks like I have over the years for this sim, this is not an uncommon behavior for cars to be pulled sideways and somewhat backwards into a stall. Hopefully, I'm going to have some time to take a look at this over the next few days along with Rufio2031 and Halfwayglad. We'll also take a look at why the cars are remaining in their stalls after service and going laps down. I think I have an idea what is causing these, but until I get the chance to look at it more deeply I'm not sure how or if it can be easily solved. No guarantees. I've got a lot of other stuff going on right now. :cool:
     
  6. Bamaracing

    Bamaracing Well-Known Member

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    What sound pack are you using? Sounds good
     
  7. Rufio2031

    Rufio2031 Well-Known Member

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    Yeah, J.R. is right as far as the slide being quite common, but these guys are up to something wonky. After closer examination the bug appears to have a correlation with how the track is constructed in this area. As of now, it seems like an extremely hard issue to fix without having to redo half the track. We're going to keep looking though.
    As an alternative, we may have to settle with prioritizing some of the empty stalls before these problematic ones. It's not a fix, but hopefully hides the problem more.

    Really sorry this came up everyone. Believe me, no one is more upset about it than myself.
     
  8. Bamaracing

    Bamaracing Well-Known Member

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    Thanks for all the hard work
     
    Rufio2031 likes this.
  9. RacerXero84

    RacerXero84 Obnoxious old fart

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    Don't beat yourself up over it. Even AAA game devs content creators find issues after launch that require patching/modifying/altering, etc.
    What you guys do, and the pride you take in your work, speaks volumes. Problems arise, you plan on addressing it, that's all that can be asked for (personally above and beyond IMO), so don't apologize.
     
  10. James76

    James76 Well-Known Member

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    While looking at the AI you may want to take a peak at defining all this red....
     

    Attached Files:

  11. James76

    James76 Well-Known Member

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    Also 8" SAFER walls are 0.2032m wide NOT .33m
     
  12. Matt Baker

    Matt Baker Well-Known Member

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    Awesome job guys! Your tracks are simply amazing!
     
    Rufio2031, InsideLine and halfwayglad like this.
  13. Nathaniel Burnham

    Nathaniel Burnham Well-Known Member

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    @Bamaracing Gen6V4 by kirbyfighter12 also Roll Tide:)
     
    Bamaracing likes this.
  14. Nathaniel Burnham

    Nathaniel Burnham Well-Known Member

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    Honestly, I am fine with the track the way it is. You guys choose to do this because you love the game and one minor bug isn't the end of the world. Everyone appreciates all you guys do. Every one of your tracks are amazing!
     
    Clubsport, Rufio2031 and halfwayglad like this.
  15. Bamaracing

    Bamaracing Well-Known Member

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    Thanks and Roll Tide
     
    Nathaniel Burnham likes this.
  16. USSTalladega

    USSTalladega Making a comeback!

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    To my surprise I can actually run this and your other tracks pretty damn well! This has already become one of my favorite real world based tracks! Thank you so much!
     
    Rufio2031, Bamaracing and halfwayglad like this.
  17. Zach3AD

    Zach3AD Well-Known Member

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    They slide through the stall and FAIL to receive service. It's quite a common thing that happens at other tracks where 2 AI cars make contact as one is coming in and one is leaving. EX: AI leaves and car coming in gets pinned too far ahead of stall and stops, then proceeds to CALL THE TOW TRUCK.

    In the case of the issue here with ISM, it's not that they take service and stay for 4 laps; they're missing the stall, calling the tow truck which causes them to go down those laps, then take the service and leave after the tow ends. As a suggestion, perhaps you guys could have the AI run in the lane next to their stalls when going down pit road. It might cause contact on pit road, but at least everyone should get in their stalls correctly.
     
  18. MattyO

    MattyO Well-Known Member Admin

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    Perhaps you could come up with a fix? They've already stated it's not an easy fix if they can fix it at all.
     
    joeykraus19 likes this.
  19. phantom17

    phantom17 Well-Known Member

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    Great job on this track it looks and races great. Thank you for your work on this.
     
    Rufio2031 and halfwayglad like this.
  20. Wheatenland

    Wheatenland FSE Tracks

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    Guys... it is jaw dropping .. I’m at a loss for words, great job!
     
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