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[Release] ISM 2019 BBMC

Discussion in 'NR2003 General Discussion' started by Rufio2031, May 31, 2019.

  1. andy88

    andy88 Well-Known Member

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    I really like this track, rattlesnake hill is outstanding.
     
    Last edited: Jun 14, 2019
    halfwayglad and Rufio2031 like this.
  2. Rufio2031

    Rufio2031 Well-Known Member

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    We've tried many different .lp's, and track.ini combinations but nothing really solved the pitting issue. I think there's a very real chance that it has to deal with the way the track was constructed, but completely rebuilding that half of the track is simply too much to ask at this stage.
    As a compromise, I've re-ordered the stalls so that priority goes to other empty stalls before the most problematic ones are chosen. It doesn't solve the problem, but it hides it more.
    Additionally, there were just a couple more graphic updates that we found post-release.

    Please re-visit and re-download the track to receive the updated version. Also noted on the OP of this thread as well.
    http://bb-mc.co/
     
  3. InsideLine

    InsideLine Hey Man! Careful there's a beverage here!

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    Thank You to everyone involved with this. Appreciate all of the hard work and effort! ;)
     
    halfwayglad and Rufio2031 like this.
  4. quadmaster

    quadmaster Well-Known Member

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    Phenomenal job on this track.I especially love how the AI cut the dog leg like real racing.Appreciate the work and time to everyone involved!!:):cool:
     
    InsideLine, halfwayglad and Rufio2031 like this.
  5. ongias25

    ongias25 Well-Known Member

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    Thank You for doing such great work!
     
    InsideLine, halfwayglad and Rufio2031 like this.
  6. Nathaniel Burnham

    Nathaniel Burnham Well-Known Member

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    The amount of work and detail that you guys put into these projects is inspiring! Thanks again.
     
  7. nascarandindy

    nascarandindy Well-Known Member

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    Excellent job on this track! The work you guys have done cannot be praised enough!

    Keep up the great work!
     
    Skyline and Rufio2031 like this.
  8. SlickRacer77

    SlickRacer77 Well-Known Member

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    Great track and amazing racing. The attention to detail is so well done.
    Now if I could just figure out how to run well on it......lol
     
  9. Keselowski2Wallace

    Keselowski2Wallace Keselowski2Wallace

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    Amazing work as always, pulled it into victory lane and half the car dissappeared...lol.

    got lost again in the garage... still, amazing work as usual. I wonder what is next? Sonoma? The Glen? Talladega?
     
    Rufio2031 likes this.
  10. Rufio2031

    Rufio2031 Well-Known Member

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    Yeah, there isn't a real viable solution to making the victory lane driveable since it's raised up. All the 3d world objects are like holograms. You can see them but there's no collision with them.
    We don't usually leak our next project until we're ready to show something. We're hard at work though and are bringing in some cool surprises that hopefully people will get a kick out of.
     
  11. Rufio2031

    Rufio2031 Well-Known Member

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    It is definitely not an easy one to get around. I spent probably around 10-15 hours working on setups here and still not very happy with what I've got.
     
    Skyline and Jakub Smetana like this.
  12. Skyline

    Skyline Graphic Designer Skyline Customs

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    How did they do it on Bistol 2014 FSE?
     
    Nathaniel Burnham likes this.
  13. Smoke14

    Smoke14 NR2003 Painter

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    They would've made it in multiple segments with F sections and X sections.
     
    Skyline likes this.
  14. Rufio2031

    Rufio2031 Well-Known Member

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    Yeah, it is possible to get some sort of interaction. To be honest, I simply didn't put the effort into it. Perhaps I'll check out Bristol to see if they did anything tricky.
     
    Skyline likes this.
  15. Smoke14

    Smoke14 NR2003 Painter

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    Well, I remember looking into the track a couple years ago (like, 2016 or 2017) and I think I remember seeing a ton of F and X sections around Victory Lane, but I don't know. Memory isn't the best for me lol
     
  16. Brad H

    Brad H Well-Known Member

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    I seem to remember having the pitstall issue when beta testing FSE tracks. It wasnt anything in track.ini or lp but it was in the track itself. IIRC Sean (badhairday) was able to fix by reassigning the section type. If you pm him he might be able to suggest a fix. Its a while ago but i thought he was able to fix fairly quickly.
     

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