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So, I've been working on a track for NR 2003, and I need some help with the following 2 things if anyone knows anything about them....
1. Is it possible to take a existing .3do (I.E. a billboard from in Atlanta or something) make copys of the object under different names, but have different .mips map to each copy? Because I want to use the 3d0 "b_winston.3do" multiple times on the track , but have different .mips for it for each copy....
2. How can I get rid of invisible walls over existing walls? I want to be able to have cars leave the racing area if a crash is large enough to send them over a wall, like the track "Talladega 70_80" has it's walls, I played around with the w settings a bit, but I could not find a solution to this....
If anyone could help me with these, thanks........
1. Is it possible to take a existing .3do (I.E. a billboard from in Atlanta or something) make copys of the object under different names, but have different .mips map to each copy? Because I want to use the 3d0 "b_winston.3do" multiple times on the track , but have different .mips for it for each copy....
2. How can I get rid of invisible walls over existing walls? I want to be able to have cars leave the racing area if a crash is large enough to send them over a wall, like the track "Talladega 70_80" has it's walls, I played around with the w settings a bit, but I could not find a solution to this....
If anyone could help me with these, thanks........