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This is a multi problem question that I just can't figure out. I'm wanting to do some testing in Mudbox (autodesk) with the MENCS19 mod so I can layers textures and patterns that hit at bad seams on the models (ex: Stenhouse Fastenal scheme where the polygon pattern goes across the nose). The only problem is in Mudbox it recognizes all of the UV Map of the model (windows, shark fins, roof rails) etc.) and its overlapped so Mudbox cant map it correctly. My guess is the models were created in individual pieces and parsed out into templates for GIMP/Photoshop before they were combined to make the final scenes. I'm not looking to bastardize the models for anything. I'm just trying to get the UV map to not have overlapping from multiple objects and to look as it does in GIMP/Photoshop with the templates.