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Viewing iRacing paint scheme

Discussion in 'iRacing.com Motorsports Simulations' started by Easton, Aug 10, 2013.

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  1. Easton

    Easton Active Member

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    How do I view a custom iRacing scheme that is made in Photoshop?
    Just to make sure everything lines up when crossing from fender to hood for example.
     
    Last edited by a moderator: Aug 11, 2013
  2. RacerXero84

    RacerXero84 Obnoxious old fart

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    Pretty sure you have to put it in-game to look at it, seeing as how the models are not released and therefore, no 3rd party renderings are possible.

    Personally, I use Trading Paints, it just makes things a little easier.

    EDIT: iRacing guys could make it a little easier on us painters by offering a Ten0r's style rendering ability or something, otherwise lining stuff up is a pain in the a$$.
     
    Last edited by a moderator: Aug 11, 2013
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  3. racinboy234567

    racinboy234567 Well-Known Member

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    Correct you must load the game to see/ check the scheme, no other way around it unfortunately. Trading Paints is a way for others to see your scheme while racing in a server(only if they also have trading paints installed), not for you to see it.

    Not sure how a tenors system would even work being theres no render scene for the cars. And though loading the game takes maybe 3 minutes tops it would get real tiring after a few cars.

    from iracing

    PS cars no longer have to be 1024x1024, like nr2003 iracing aslo accepts 2048x2048 now.
     
    Last edited: Aug 10, 2013
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  4. RacerXero84

    RacerXero84 Obnoxious old fart

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    SWEEET, 2048 temps... should make things look a little more clean. I'm going to have to hunt for these templates (3rd party temps add really nice shading and other eye candy).
     
  5. racinboy234567

    racinboy234567 Well-Known Member

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    Theres a few sets of mettalic layers for the gen6's floating about. As far as templates go you can just upscale the Iracing ones since none of decals provided are actually used.(iracing applys headlights/tailights/contigs/numbers) so the quality of those doesnt matter.
     
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